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phoenix2k
02-26-2003, 07:15 PM
Well, here is my first larger Project... I've never modeled anything large before, so tell me what I'm doing wrong / right :)...

Still very WIP:

http://phoenix-designs.de/front_wip.jpg

and a wire:

http://phoenix-designs.de/front_wire_wip.jpg

Like I said, first larger model, so please tell me if its ok, or what I should change in my modeling technique.... thx :)

phoenix2k

Norb
02-26-2003, 07:18 PM
lighten up with your geometry. you have too much across the top of the hood which will make it extremely hard to get a smooth look. only detail where needed.

what software are you using?

phoenix2k
02-26-2003, 07:25 PM
im using 3ds max 4.2...

so you're sayiny if i use less detail, i'll get it to look smoother without the bumps and stuff? thx i'll have to try that... :)

edit:

how many polygons should i use for the top of the hood, to get a smooth look without the bumps?

phoenix2k
02-26-2003, 10:05 PM
any other helpful info on how to improve my modeling skills?

Entangle
02-27-2003, 01:17 AM
Reading other peoples problems usually helps allot. Its a wierd method, but it works.

Are3D
02-27-2003, 02:54 AM
Here is a tip to improve your modeling skills...

STOP MODELING STUPID CARS AND MODEL AN ORGANIC CHARACTER.

Gremlin
02-27-2003, 03:44 AM
Originally posted by Are3D
Here is a tip to improve your modeling skills...

STOP MODELING STUPID CARS AND MODEL AN ORGANIC CHARACTER.
thats kinda harsh, and un-neccesary, if your tired of seeing cars, dont click on threads that are titled "Vehicle" or "BMW 3 Sedan" and what if hes mastered organics, but has trouble with abiotic things?

Anywho, I love BMW's and I think its lookin' good, but yah... in order to keep it smooth, you gotta leave it as low poly as possible, only in the areas of grooves and surface changes do you increase the detail! :D

Good work!
Cheers!
:beer:

phoenix2k
02-27-2003, 03:17 PM
thx 4 the replys :)...

1 problem: when i go from one level of detail to another (increasing the detail when it gets to the grooves or extras), its necessary to insert tris or n-gons... is this bad?

example to show waht i mean:
___________
|_____|____| low level of detail ( 2 polys)
|__|__|__|__| high level of detail (4 polys)

now, because i've increased the detail, i have 2 N-gons in the top row... as i asked before: s this bad?

thx,
phoenix

edit: oh and another thing... how do you model the grooves? becaus mine seem too smooth... i made a thin poly line and extruded it downwards, bud it seems too smooth going inward, if you know what i mean... how do i change this??

phoenix2k
02-27-2003, 04:01 PM
here are some true wire renders (without the extras - extrusions etc.)... the wire above was meshsmoothed, i oversaw that :/

http://phoenix-designs.de/wire.jpg
http://phoenix-designs.de/wire2.jpg
http://phoenix-designs.de/wire3.jpg

any more help :rolleyes: ? :)
still awaiting answers on the top questions though! :)

EighthDecay
02-27-2003, 08:53 PM
I'm not much help on the poly issues,, but Grid made some nice lookin tutorials on making seams in MAX, well it looked good to me,, I'm a nurbs guy so I'm not expert on this.

http://www.3dluvr.com/grid/tut3D/tut3d.htm

nice going sofar on the BMW,
---
--
-

Raz also has a poly tutorial thats nice too..
http://www.raz.ro/tutorials/lotus/lotus1.htm

and a few other Tuts I ran across in the past.. if they help
http://www.the3dstudio.com/tutorials.asp?id=78

phoenix2k
02-27-2003, 09:19 PM
thanx for the help :)...

i've tried grids, but didn't get very far... i don't really like box medelling, so i used my own method, don't know if anyone else does it like this :):

I just have one poly, and start extruding edges outward, and binding the vertecies together that overlap... startig first with the headlights and then modeling around it...

could be this method isn't so good, but i just didnt get along with the boxmodeling method grid used... i had trouble once it came to the front view, and moving the verts around there.... there were just too many vertecies, and i didn't know what belonged where... :/.... well probably my mistake, but like i said: box melding is a nono for me :)...

Alt-F4
02-27-2003, 09:33 PM
I´m not very experienced on subd modeling, but I had this kind of problem youre having on your hood, when I was modeling an A3 with splines.
I got a wire so detailed (lots of vertexes and edges), that was almost impossible to arrange them so they look very smooth when I apllied a meshsmooth, what I did then was to bind lot of adjacent vertexes so it wouldnt mess with my model structure, but yes take the vertexes far from each other, so there was less polygons to round and a more simple structure as well. It worked very well...
I dont know if you get the point... Ill try to send a pic of what I did...
and about the comment the guy did, to stop modeling cars and get to model organic stuff, I think hes not right... Im modeling a woman´s body and found it easier than modeling the audi (yes, it was splines and the body is box modeling)...and Cars rulz!

keep goin dude

:thumbsup:

phoenix2k
02-27-2003, 09:37 PM
thanks a lot for the reply :).. much appreciated...

if its possible, could you send the pic to: phoenix.001@gmx.de ?
i think i get your point, and i'd just like to see the picture for clarity :)...

good to know i'm not the only one with this kind of problem :)..

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