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View Full Version : Lightwave 8 Rigging Help - Modding pre-rigged model


Sybrix
02-14-2007, 01:07 AM
Im working on a group project. The person who handed me a model that she modified with new geometry already had skelegons before the new geometry was added. So, the head skelegon is missing and when I attempt to move the limbs and etc in layout the added geometry (head and armor floating above the model) does not move with the rest of the model despite adding in more bones for them. Is there a way I can make the bones affect the new geometry that was added in later? The bones are properly parented and weight mapped, just seems the original part of the model completely ignores the new geometry...

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02-14-2007, 01:07 AM
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