conflict
02-13-2007, 10:26 PM
http://art.southern.edu/animation/matchbox/
MatchBox is the result of an effort to develop a universal character flipper that will work with any rig, every time. While animating a walk cycle, poses will be mirror images for the opposite stride.
MatchBox was developed with two goals in mind. First is bullet-proof flipping, matching, and mirroring on an arbitrary plane. Second is a generic solution that can be applied to any setup at any time and is open enough to be implemented by an animator with out the assistance of a character TD.
Each character setup that I’ve encountered has been slightly different, and presents a different set of challenges. MatchBox is generic enough to work with many different control types and can be scripted during rigging, applied as a final step in rigging, or applied by an animator on a scene by scene basis. It works with referencing, multiple characters, and is completely connection based.
Please let me know if you have any problems or suggestions.
Zach Gray
MatchBox is the result of an effort to develop a universal character flipper that will work with any rig, every time. While animating a walk cycle, poses will be mirror images for the opposite stride.
MatchBox was developed with two goals in mind. First is bullet-proof flipping, matching, and mirroring on an arbitrary plane. Second is a generic solution that can be applied to any setup at any time and is open enough to be implemented by an animator with out the assistance of a character TD.
Each character setup that I’ve encountered has been slightly different, and presents a different set of challenges. MatchBox is generic enough to work with many different control types and can be scripted during rigging, applied as a final step in rigging, or applied by an animator on a scene by scene basis. It works with referencing, multiple characters, and is completely connection based.
Please let me know if you have any problems or suggestions.
Zach Gray
