gonemad
02-13-2007, 07:33 PM
Hi all.
I've created a fluid simulation in blender and used a python script available to export that simulation as a set of OBJ files representing the mesh at each frame. The script I used came with a maxscript for bringing these OBJs into max but the problem is that it brings in each OBJ as a seperate object and I'm assuming animates it's visability. So in a 250 frame animation I have 250 really dense meshes.
Is there a way that I can create some sort of vertex animation where each OBJ is added as the state of a single mesh at it's corrisponding frames? I've done some looking around but I haven't found anything that meets my needs.
Thanks!
Mad
I've created a fluid simulation in blender and used a python script available to export that simulation as a set of OBJ files representing the mesh at each frame. The script I used came with a maxscript for bringing these OBJs into max but the problem is that it brings in each OBJ as a seperate object and I'm assuming animates it's visability. So in a 250 frame animation I have 250 really dense meshes.
Is there a way that I can create some sort of vertex animation where each OBJ is added as the state of a single mesh at it's corrisponding frames? I've done some looking around but I haven't found anything that meets my needs.
Thanks!
Mad
