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View Full Version : Zbrush normal mapping/texturing Questions !! Need a good explanation


DDragoon
02-13-2007, 05:13 PM
1 - I have a pretty high poly model i did in max, the model is totally unwrapped an i just need to bring it into zbrush to detail it and texture it. I have been looking at tutorials of how to create normal maps and or displacement maps from zbrush but my main question is: if i create a disp or normal map in zbrush, will it apply the normal mapping to the UV coordinates of my models UV map ? if it does how would i go about doing it ?

2 - The same question goes to the texturing part if i use projection manager or texture master how do i export the texture into a texture map seemless from zbrush that also follows the uvcoorddinates of the model exported from max.( i read in tutorials that it was possible but none showed me how exactly to do it ).

Ps. ESL sry for errors !

JYoung
02-14-2007, 06:52 AM
If you import an .obj with UVs already laid out, it will use those UVs to calculate the normal/displacement maps and texture maps. So, you don't have to do anything extra besides sculpting and exporting the normal/texture maps.

dablik
02-23-2007, 07:43 PM
check this www.3dtutorials.sk (http://www.3dtutorials.sk) Maybe there is something suitable :)

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02-23-2007, 07:43 PM
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