DDragoon
02-13-2007, 05:13 PM
1 - I have a pretty high poly model i did in max, the model is totally unwrapped an i just need to bring it into zbrush to detail it and texture it. I have been looking at tutorials of how to create normal maps and or displacement maps from zbrush but my main question is: if i create a disp or normal map in zbrush, will it apply the normal mapping to the UV coordinates of my models UV map ? if it does how would i go about doing it ?
2 - The same question goes to the texturing part if i use projection manager or texture master how do i export the texture into a texture map seemless from zbrush that also follows the uvcoorddinates of the model exported from max.( i read in tutorials that it was possible but none showed me how exactly to do it ).
Ps. ESL sry for errors !
2 - The same question goes to the texturing part if i use projection manager or texture master how do i export the texture into a texture map seemless from zbrush that also follows the uvcoorddinates of the model exported from max.( i read in tutorials that it was possible but none showed me how exactly to do it ).
Ps. ESL sry for errors !
