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xynaria
02-26-2003, 04:07 PM
I've been trying to do a relatively simple comp recently and have got completely stupified by the problems it induces.
Basically it's quite simple ... Bg is a still image of a street scene to which I was trying to comp a car sat on a box to take the matte/shadow material.. but the car appears semi transparent. After much testing I realised that this is being caused by the way Max handles ray traced reflections with screen mapping.. the more reflectivity.. the more transparent it appears. Can anyone point me towards a solution or work around for this.. I tried putting the bg image on a box instead but of course then the box containing the matte/shadow material renders so that's not an option. :)

halo
02-26-2003, 08:56 PM
why are you using screen mapping....why not use an enviroment type mapping instead...like spherical...

catch me on irc or the usual gaff m8 to go into more detail :D

EricChadwick
02-27-2003, 03:30 PM
Composite in post instead.

Render them separately, to TGAs with alpha, or even better to RPF or RLA format, then composite in After Effects or Combustion or Photoshop or what have you.

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