View Full Version : modifiers on bones in CS
Pickman 02-26-2003, 03:52 PM Hi there, I'm rigging my first character, I've been through some of the tutorials in the help and saw that one can apply modifiers on any bone, which I did, my question is: do I have to collapse the bone object and if so, should it be in an editable poly or editable mesh ???
Do I have to collapse it at the very end ??
thx a lot.
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Mahlon
02-26-2003, 05:28 PM
Do you mean applying an edit mesh modifier on top of the bone to change it's shape? If so, then no, you don't have to collapse the bone. Just leave the edit mesh modifier on top and the bone will behave the same way.
Not sure in CS what would happen if you collapse the bone. But since I think the bones in CS are represented by simple geometry just like regular max bones, if you DO collapse it, doesn't seem that anything strange would happen. I don't know.
Try it :beer:
Mahlon
Pickman
02-26-2003, 05:56 PM
Hi Mahlon, I meant applying a modifier on Bone object and collapse it in mesh or poly. I collapsed each bone in editable poly and everything seems to work fine so far, you can still reach the table options...so I guess CS understands what I'm doing. :thumbsup: THX for your reply, I'll post my character soon.
gaggle
02-26-2003, 06:52 PM
Be sure to check out the effects of your modifiers. In CS3 I think it didn't matter much what you did to the bones, because CS didn't use any of it. Ie. if you added wings or sculpted it snugly to the characters body, it didn't matter, because all CS did (or Physique, to be exact) was draw a line between joints, and make an envelope of a certain size. At least that's how it was explained to me.
I'm just sayin' that before you go wasting time doing whatever it is you're doing to the bones, make sure it matters in the end :)
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