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View Full Version : Avoid stretching uvmap


juanmanuelsanchez
02-12-2007, 09:38 PM
hi all ! I have a uvmap, the problem is that I was trying to optimize it and I had some stretching in the uv, sadly the uv has many parts and the model has many parts so its impossible to really see it all.

Is there a automatic way or some easy technique to fix this? Im using 3dsmax9.

Thanks a lot

Juan Ma

JuddWack
02-13-2007, 01:49 AM
You could do a huge selection over everything and then relax the uv's. it is a setting in the uv dialog box. i always relax by uv faces.

will that work?

juanmanuelsanchez
02-13-2007, 11:04 AM
well I tried but I get even a worse deformation, if you can tell me the best settings to use that would be great.

Any other method is welcome

Thanks in advance

Stefan-Morrell
02-13-2007, 01:50 PM
if you've used the optimise modifier then I'd say you'll have to re-do the uv's,relaxing what you have wont work as the optimise mod totally screws up the mapping.
:shrug:

juanmanuelsanchez
02-14-2007, 12:07 PM
what is the optimise modifier? Im not sure I have use it...

Ciraxis
02-14-2007, 02:43 PM
IF they have anything like the unfold uv option in maya then that helps prevent stretching immensely if u made seams in right places

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