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View Full Version : Dominance war II: heavy infantry


tucho
02-12-2007, 07:29 PM
Hi guys, here is my character for dominance war contest, he will be a very heavy infantry unit with a warhammer style.

The first images:

some early sketches

http://img243.imageshack.us/img243/5305/earlysketcheswc5.jpg

the blueprints of the nude character

http://img456.imageshack.us/img456/6996/blueprints1wr3.jpg

and the first image of the armor:

http://img329.imageshack.us/img329/7234/armortestgr5.jpg

I hope you like it. As usual, comments are welcome :-)

Robert-Fletcher
02-13-2007, 12:03 AM
looking cool. not particularly shadowy tho :)

ill_logic
02-14-2007, 04:00 AM
he reminds me of kilowog from the green lantern corps with his head shaped like that. neat concept. pretty cool walking tank of a guy.
question though. if he's going to be covered up in all that bulky armor, why the nude profiles? are you planning on modeling the whole body without the armor? I mean the armor is bulky & covers up a lot of that shape. it's one thing to use it as reference for how the armor should sit once it's on him, but to model the body in full & then model the armor on top for a game model seems like mispent time & polys.

-J

tucho
02-14-2007, 09:29 AM
Thanks for your comments :-)

Robert Fletcher: yeah... I was base my character in the brute strenght optional skills, like demolishing or heavy weapon specialist... and the result is this sort of orc. Anyway he will has a dwarf of a similar specie inside the turret of his back, and this dwarf will be the shrewd of this couple.

Ill_logic: I draw the nude profiles because I was want to define the character proportions before to dress him with the armor; If the proportions are correct after is much more easy to add the armor pieces and to get a consistent whole, moreover I was want to broke the armor and show the character body in some zones, for make a more asymmetrical model, but I think the time isn't enough for make this...

JPons
02-14-2007, 03:33 PM
hi tucho!

Glad to see u here!

Good luck! ;)

tucho
02-15-2007, 12:04 AM
Hi Joan, the same to you :-)

And more images: the left side

http://img402.imageshack.us/img402/5553/armortest3pf6.jpg

and tomorrow the mysterious back side ;-)

http://img101.imageshack.us/img101/2499/backgg6.jpg

tucho
02-17-2007, 02:15 AM
Blueprints are done, now I will start the model :-)

http://img252.imageshack.us/img252/5048/blueprints2yb8.jpg

dsolo
02-18-2007, 09:52 AM
Hey Tucho really cool stuff, can't wait to see more.

tucho
02-19-2007, 01:26 AM
hey, thanks a lot dsolo :-D

I start with the modelling, the time is very short :-S

http://img256.imageshack.us/img256/5805/max1er5.jpg

JPons
02-19-2007, 08:49 AM
Cool beginning tucho, cant wait to see more :)

tucho
02-21-2007, 01:56 AM
tx Joan :)

another update:

http://img246.imageshack.us/img246/1807/max2ex7.jpg

dmonk
02-21-2007, 04:16 AM
This is looking great! I really like the concept art. Good luck!

tommywan
02-21-2007, 08:25 AM
Hye, looking already nice!

Like the streth of the whole design, he looks like a ´living´combat tank.
Good luck!

JPons
02-21-2007, 08:33 AM
Nice update.

Looks as good as the concept :thumbsup:

Nothing to crit! Just keep going

tucho
02-23-2007, 01:01 AM
thanks for your comments dmonk :-)

tommywan and jpons, my friends, good look for you too :-D

and another update:

http://img182.imageshack.us/img182/6681/max3ac1.jpg


http://img120.imageshack.us/img120/4402/gif1iy8.gif

tommywan
02-23-2007, 09:05 AM
Nice update!
You are coming on time! Once you take this to details in ZBrush, it´s gonna look great!
Keep on working, my friend, but save a couple of hours this sunny weekend to have a beer with us! ;)

JPons
02-23-2007, 10:38 AM
Looking great mate! the mesh looks very clean, it will look very cool once its finished ;)

JPons
02-23-2007, 11:06 AM
duplicate, pls erase :)

tucho
02-26-2007, 12:37 AM
Thanks again, tommy and joan :)

more updates:

the base model is almost finished

http://img526.imageshack.us/img526/5729/max4nz3.jpg


I began to model the gunner

http://img339.imageshack.us/img339/8568/max5ho3.jpg


http://img86.imageshack.us/img86/3395/max6db2.jpg



http://img86.imageshack.us/img86/9269/gif2xg4.gif

dmonk
02-26-2007, 05:07 AM
Wow, now that this is further along I truly see the potential. Great IDea and I am really enjoying seeing this evolve.

tucho
02-27-2007, 01:06 AM
Thanks for your comment dmonk, I'm glad you like it :-)

...and a bit of Z brush:

http://img241.imageshack.us/img241/9409/zbrush1pa3.jpg

http://img90.imageshack.us/img90/5034/zbrush2ln0.jpg

http://img241.imageshack.us/img241/9900/gif3rn3.gif

nachoyague
02-27-2007, 08:39 AM
wow tucho!!!. looks great!!!. but .. you're making progress very fast!!... i have to cook another pizza for distract you!! XDDD
Keep up the good work!!!

requiem2d
02-27-2007, 09:16 AM
Looks great up till now, keep it up :D

JPons
02-28-2007, 12:17 AM
HAHAHA!!

That guy is cool! I can imagine him in the batlefield crashing and smashing everything! XD
He looks kind of friendly.

I want to see more! ;)

tucho
03-02-2007, 01:03 AM
thanks for your coments guys :-)

Nacho: I would eat another pizza this weekend ;-)

requiem2d: thank you, man

JPons: thanks, the big orc has face of friendly/silly, but the small one of the turret will has face of wicked

And two images more, the polycount of the base model and the optimized model, I'm pleased with the result, because the model don't miss too much detail.

http://img160.imageshack.us/img160/8159/polycountbasemodelwg1.jpg


http://img93.imageshack.us/img93/8398/polycountlowmodelhq4.jpg

captainchet
03-02-2007, 01:29 AM
Looks fantastic, im really loving the concept and execution. One small crit is that Id like to see more volume around the shoulder area of the little gunner guy. I know that it could be a stylistic thing but i just think it might look a bit better with more mass around the shoulders.

zeke3d
03-02-2007, 09:53 PM
really like the look of this guy and great job showcasing it with those gif turnarounds.

tucho
03-05-2007, 01:54 AM
Thanks, zeke3d and captainchet :_)

i just think it might look a bit better with more mass around the shoulders.
I make the gunner quite puny because when you see the big orc and the litle gunner together, the big one looks more thug.

I was working on the high res model of the armor for make the normal maps, some images:

http://img118.imageshack.us/img118/9656/modelhighpk8.jpg


http://img150.imageshack.us/img150/105/modelhigh2hi4.jpg


http://img175.imageshack.us/img175/9720/gif4gd5.gif

Effects32
03-07-2007, 01:00 PM
I’ve been following this thread, and others, for awhile and I think this character is awesome. In my opinion it’s kind of like He-Man on steroids meets Pimp-My-Ride. One thing I would love to see on him is a little battle damage; dents, bullet holes, slightly broken parts….. You get the idea!

tucho
03-12-2007, 01:02 AM
Thank you for your comments effects32. The original idea was make an assymetrical model with different broken parts on his armor... but the time is short and I think there isn't time for make this, anyway I will try make some litle damage on his armor.

This is the low poly model with the normal map applied, the fine detail is still WIP:

http://img341.imageshack.us/img341/6619/normalmappedlowpolymodepa8.jpg

http://img182.imageshack.us/img182/9089/normalmapcy3.jpg

foreverendering
03-12-2007, 01:06 AM
I really like the light-hearted approach to this entry. There's something funny about this pair and I think that makes it stand out :)

h2olt
03-14-2007, 09:52 PM
You can get rid of that annoying artifacting on the shoulder pad edge if you make the edges of your low poly soft rather than hard edge. If your high poly model has rounded edges, the low poly will inherit that weird artifacting if you make it hard edged. It won't look as cool as a lowpoly on it's own, but it will look better in the end with the normal map.

And don't just change the base mesh and expect that to fix it. You'd have to change it then re-generate your normal map.

tucho
03-15-2007, 12:00 AM
thank you, foreverendering , your comments encourages me :-)

thank for your advice h2olt, but the model is already on the limit of the contest polycount and I can't add more poligons :-(, but I will try fix this details in some way

two images more, the normal mapped model of the big orc and the high poly mesh of the gunner's head

http://img474.imageshack.us/img474/8904/normalmappedmodel3bh1.jpg


http://img474.imageshack.us/img474/7452/gunnerhighov3.jpg

nachoyague
03-15-2007, 01:44 PM
Great.. great. you are improving your skills!!!

tucho
03-16-2007, 01:30 AM
Thank you, Nacho :-)

Here is the normal mapped gunner, I will add some details more in the normal map and tomorrow I hope can begin to make the diffuse and specular textures

http://img88.imageshack.us/img88/1345/normalmappedmodel5nu6.jpg


http://img106.imageshack.us/img106/5820/normalmappedgunner2hf3.jpg


http://img262.imageshack.us/img262/9434/normalmap3wt9.jpg

tucho
03-19-2007, 01:53 AM
Hi people, I was working on the textures and the weapons, some images:

http://img177.imageshack.us/img177/5528/normalmappedmodel6ji9.jpg

http://img132.imageshack.us/img132/4299/texturesae8.jpg

http://img408.imageshack.us/img408/8983/weaponsaf7.jpg

nachoyague
03-19-2007, 09:49 AM
wow tucho!!! ;D i want merchandise from little chara!!!

spinal
03-19-2007, 07:54 PM
Very cool stuff man, I love the little dude...and the armour on the big Guy! WHOAW, cool design. cant wait for final.

tucho
03-21-2007, 01:16 AM
Thank you for your comments Nacho and Spinal :-)

Nacho, I will make a limited edition of gunner miniatures for the Tragnarion colleagues XDDDD

Another update of the textures and a small animation of a walk cicle that I aply to the model for test the skinning: http://www.youtube.com/v/u7ghJKUdquw


http://img66.imageshack.us/img66/9176/normalmappedmodel9fg0.jpg

nachoyague
03-21-2007, 09:52 AM
nice animation!. i like . If u have tiem, would be great to add ropes or some kind of belts. Some painted zones in the armour (notes on his arm done with charcoal or something like that) could make a reat impression

Good job!

SeanB
03-21-2007, 11:21 AM
I love the clean style of the modeling on this one, he's so easy to read. Nice amount of wear on the textures, maybe a few more small color area effects to liven up the forearms and shoulders?

JPons
03-24-2007, 07:40 PM
BRUUUTAL!!!

Very well tucho! Your character looks awesome! I cant wait to see it posed :bounce:

tucho
03-26-2007, 12:57 AM
Thanks a lot for your comments guys :-) here is the final images:

winning pose

http://img339.imageshack.us/img339/8591/winningposerq9.jpg

Beauty image

http://img251.imageshack.us/img251/4947/beautyimagetx8.jpg

construction shot

http://img251.imageshack.us/img251/1497/constructioncc4.jpg

Texture sheet

http://img251.imageshack.us/img251/3627/texturesheetll7.jpg

Concept sheet

http://img293.imageshack.us/img293/1561/conceptsheetaj6.jpg

spinal
03-26-2007, 05:51 AM
Been waiting to see this one finished, I think you did a great job on this piece...I like the final pose. Good luck to you!

tommywan
03-26-2007, 08:22 AM
Woaaaaaaaah! Yessssss... you did it dude! I´m really proud of you ;)
How did you manage to finish this with the gorgeus hangover you must have had this Sunday? :D
Really love the final images, you did a great job here! Hope everyone sees it and you can get a good position. Although, hope this demonstrates some people (you and me know who I´m talking about) what you can do!
Congrats man, great job!!!

nachoyague
03-26-2007, 01:15 PM
Congrats man!. We're very proud of you!!. now, it's time to take a rest! :D

TRyanD
03-27-2007, 12:35 AM
Love this guy!!

Nice colors, style, everything ^_^

Blurring his weiner in that concept made me laugh too hehe.

Great work, one of my fav models ive seen here.

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