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R3Dmachin3
02-26-2003, 09:07 AM
hallo....this is my coll animation assignment:thumbsup:

i need comment to inprove my animat!!!!!:beer:

http://www.angelfire.com/realm3/r3dmachine/WeiJun_pickup.zip

skellybobbly
02-27-2003, 10:52 PM
Hi,

That animation is looking good.
The stepping towards the box could do with working on, it's a little jerky.

Another area is when he turns with the box he has his foot in the air for quite some time. If you're carrying something heavy you keep your feet on the ground as much as possible to keep your balance.

Cheers


Jon

R3Dmachin3
02-28-2003, 02:26 AM
yaa.....i also took that got llittle jerky there.....i will inprove it
:thumbsup: and when he turns with the box he trying to balance coz the box that haevy........but mybe i m wrong for the posing???? anywhere:beer: .......thanx to ur comment:thumbsup:

noktUp
03-04-2003, 08:11 PM
You know that motion blur in the scene could hide a lot of issues you have with movement, ie jitters. Just a thought, cause i think the movement is good, but would look exponetially better with some blur.

(noktUp(teenSlut))

R3Dmachin3
03-05-2003, 03:27 AM
noktup :
yup.....i know,but this is a assignment in my college....so cannot add motion blur ,Fg or Gi:shame: emmm...i will try to render it with motion blur next time (just for fun):p

anywhere thank for urs comment:thumbsup:

skellybobbly
03-05-2003, 08:35 AM
Hi,

Noktup, I hear what you are saying but the way to improve animation skills is not by adding blur. Anyone who knows there stuff will still see the mistakes.


Cheers


Jon

R3Dmachin3
03-05-2003, 02:50 PM
ya....ur right blowtorch!!!!

so that y our lecture dun give us add motion blur for cheating.......:shame:

lmc
03-06-2003, 04:10 PM
Yup, coz we re still learnting....so keep going lar, there are still a long and far road to us.... :beer:

noktUp
03-15-2003, 07:48 PM
All due respect to taking the long way, but I thought any way you get the job done is a good way to do things. And most of the effects you see on any media are work arounds (cheats) to solve a problem. I guess, however, taking the long way is better, because when you come across that same issue again, you'll have a better understanding of the dilemma, and thusly a better foundation to build your solution on.

Props for taking the long way. I, my self, am lazy and look for the quick fixes:(

Good luck on the project though:)

R3Dmachin3
03-17-2003, 05:12 AM
hmmm.....i think 2,
but i already done a animation for climbing......this time i render it to motion blur to cheats (just for fun):applause:

see it....
http://www.cgtalk.com/showthread.php?s=&threadid=50195

barcmoe
03-20-2003, 02:11 AM
hahahaha
(((insert shameless plug here)))

lmc
03-20-2003, 03:14 AM
Better :thumbsup:

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