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View Full Version : Some more MaxScript fun :)


EricDLegare
02-11-2007, 01:15 AM
The first one is a kind of '' full-body look-at '' and the second one is a test I made while preparing a kind of MaxScript RTS :) ( Notice the nice footsteps on the second one :P )

http://www.3dlcg.com/AutoLookAt.jpg

http://www.3dlcg.com/WIP_AutoLookAt.mov ( Save as )


http://www.3dlcg.com/AutoRunTo.jpg

http://www.3dlcg.com/WIP_AutoRunTo.mov ( Save as )


YaY !

mahmoudcg
02-11-2007, 04:41 AM
wooooooooooooow
those scripts are cooooooool
great job
the autorun made me laugh, that must have been complex to script
and he breaths 2, loooooooooool owesome
go post it in the maxscript forum.they will like it there
you want to make it more cool, make him a reaction on stopping
great scripts

mahmoudcg
02-11-2007, 04:46 AM
that must have been complex to script

i see you are at ubisoft
that must have been easy then, loool

and hows ubisoft :)? whats goin on there?

erilaz
02-12-2007, 04:39 AM
Really nice ideas. Thanks for sharing your experiments!

salmonmoose
02-12-2007, 06:15 AM
That's pretty slick - the lookat script is particularly nice if it's all script based.

With the run script I notice you're playing different frame ranges for different animation cycles, do you plan on caching the data for these animations within the code somehow?

Also, what made you think of building an RTS in Maxscipt, whilst I appreciate the 'because it was there' aspect, surely there are more straight forward engines to use?

shibumenon
02-12-2007, 01:40 PM
thats really awesome !!
great work!

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