PDA

View Full Version : workflow & procedure


magilla
02-26-2003, 01:37 AM
Can anyone give me some pointers as to "what to do when" during the process of modelling to animating.
For example, model polys - convert to subd - rig - texture - make blendshapes - animate.

I seem to be a little lost - currently I'm at the modelling stage - I have a low-poly model and I'm wondering whether to add detail in polys or convert to subd's?

btw - the model is for a short video-res format.


any info much appreciated

--magilla

Tom N.
02-26-2003, 02:49 AM
Hmm one thing I've learned is that sub d's are reaaally heavy. What I do is convert to sub d's, then back to polys so you get a smoothed polygon but without busted corners that you might get from just smoothing the poly. Also like you said, I would keep the low res version for use during animation.

After modeling I rig the character, then texture. You dont wanna spend a lot of time texturing just to find that the deformations from the rig mess up the skin texture or something like that. Thats why I rig it first. Theeen after that its time to animate.

Thats just how I do it though :p

PS another annoying lesson i've learned is that you should make all blendshapes from one head and do them all in the same scene... I had some wacky ass problems with that a while ago and had to redo my blendshapes.

Sooo theres my two cents

-Tom N.

CGTalk Moderation
01-14-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.