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View Full Version : Particle smoke test


MoodyB
02-10-2007, 01:33 AM
Here's a smoke test that I've been tinkering with. The archive includes the mpj file and an avi of what it looks like animated ( avi uses the XVid codec )

http://img255.imageshack.us/img255/7079/smoke098yp6.jpg (http://imageshack.us)

P.S This currently uses an ArtOfNoise Multifractal shader for the smokes' density input, so if you don't have the AoN plugins, you'll need to use one of Messiahs' noise shaders instead.

Feel free to play around / break it / post changes / etc... :) or to point out any glaring mistakes I made with the shaderflow setup :hmm:

dobermunk
02-11-2007, 12:08 AM
just a quick reply: haven't checke dthe file out (sorry) but the still looks great!
Everyone must be out to lunch and dinner.... I'll dive into this as soon as I have some breathing room.

D.

Ulven
02-11-2007, 12:44 AM
Nice start. Try to bring in some more red colour as well, and have some of that fire go further up in the middle of the cone of smoke so that it's visible though the smoke in some places (since the cooling of the flame is quicker on the outside and non-uniform. With that thick smoke you want the flame to be more like this.
http://www.thewe.cc/thewei/images2/iraq_war_photos/resistance_2.jpe
http://www.somalilandtimes.net/sl/2005/212/burning%20tyre.jpg

MoodyB
02-11-2007, 11:30 AM
Thanks for the replys.

Ulven :

I wasn't too worried about the look of the flames tbh, as I was mostly seeing how thick looking I could get the smoke. It looks ok, but I guess it might need Tarons' Voxelini shader to get the heavy ' hypervoxel' look to it. Atm its somewhere between Steamer and Hypervoxels in the thickness department.

Nichod
02-11-2007, 12:32 PM
One of the things I'm noticing is that the looks loses itself towards the base, it almost looks like its getting smeared. I like the look and its nice to see some people working with the new particle system. I look forward to seeing more.

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