Giant
02-25-2003, 10:10 PM
Hey all-
These concepts are the same as Tutorial 12 in the Character Studio 4 Tutorial Book.
I am trying to resize my mesh and biped so that when I import them into a scene I have created, they are not huge.
I have a mesh that I need to resize using the "Use Transform Coordinate Center", with the coordinate system set to view. Basically when I resize my mesh it will resize towards the ground plane. (However, my mesh's feet do not reside on the ground plane/grid)
When I select the "Select and Uniform Scale Tool" to scale the mesh down, the mesh keeps moving towards the ground plane/grid. Rather than scaling down based on where the feet are positioned now.
So when I initially turn on the Select and Uniform Scale Tool, the gizmo is lying below the feet of my model. It is sitting on the grid.
I need the feet to align perfectly to the grid. How do I take my mesh and have it snap to the grid. If I align my object to the grid by setting zeros for my coordinates, the model's waist is sitting in the middle of the grid. She is cut in half.
Or I need to reset my gizmo, so that it sits at the base of the mesh and not on the grid? Am i making any sense?
I need this to happen so that when I save my physique, dump it from the mod stack, and resize my biped, the feet of the biped and mesh still line up. And yes...I am in Figure Mode when I do this. I have noticed that when in figure mode, opening the Structure rollout, and giving the biped a new height it always resizes, with the feet never breaking the plane it which they stand. Same as having the "Use Transform Coordinate Center".
Please help, I have been on this all day, looked at help files etc...I will even upload or email someone my file to help me.
Thank you ever so much!
Giant
These concepts are the same as Tutorial 12 in the Character Studio 4 Tutorial Book.
I am trying to resize my mesh and biped so that when I import them into a scene I have created, they are not huge.
I have a mesh that I need to resize using the "Use Transform Coordinate Center", with the coordinate system set to view. Basically when I resize my mesh it will resize towards the ground plane. (However, my mesh's feet do not reside on the ground plane/grid)
When I select the "Select and Uniform Scale Tool" to scale the mesh down, the mesh keeps moving towards the ground plane/grid. Rather than scaling down based on where the feet are positioned now.
So when I initially turn on the Select and Uniform Scale Tool, the gizmo is lying below the feet of my model. It is sitting on the grid.
I need the feet to align perfectly to the grid. How do I take my mesh and have it snap to the grid. If I align my object to the grid by setting zeros for my coordinates, the model's waist is sitting in the middle of the grid. She is cut in half.
Or I need to reset my gizmo, so that it sits at the base of the mesh and not on the grid? Am i making any sense?
I need this to happen so that when I save my physique, dump it from the mod stack, and resize my biped, the feet of the biped and mesh still line up. And yes...I am in Figure Mode when I do this. I have noticed that when in figure mode, opening the Structure rollout, and giving the biped a new height it always resizes, with the feet never breaking the plane it which they stand. Same as having the "Use Transform Coordinate Center".
Please help, I have been on this all day, looked at help files etc...I will even upload or email someone my file to help me.
Thank you ever so much!
Giant
