View Full Version : Testing mudbox
02-09-2007, 04:57 PM
I am curently modelling a character for practice
and i have decided to try using Mudbox
i am very happy with results i can get with it
here is one screenshot
comments and crits are very welcome
P.S.: if someone is using mudbox i will like to hear their experience aswell
almost forgot basic mesh modeled in Maya
02-09-2007, 08:05 PM
Hi! Thanks for sharing, that looks cool. I was wondering, have you also tried zbrush? and if yes, what differences and similarities did you find?
02-09-2007, 08:33 PM
first thanks for reply
and yes i have tried zbrush
mudbox is sculpting tool as i like to call it
its capable of handeling large numbers of polys same as zbrush
personaly for me its easier to use mudbox cuz zbrush is still kinda confusing for me
i havent used neither long enough to give some better review or something
Mudbox is much more clearcut. Everything is layed out in a logical manner, there's no wierd 2.5D workflow issues, multiple objects can be dealt with easily, the viewport is in actual 3d (zbrush has a perspective viewport only on the mac. Gotta wait till 2.5 for the pc). It lacks some of zbrush's nice features, mostly texturing tools and the like, but it also doesn't have all of the extra rendering junk that most sculptors who intend to render in other apps don't care about, so the interface is focused on sculpting, and sculpting only.
So clean, fast, nice.
02-09-2007, 08:43 PM
i couldnt agree more:)
02-09-2007, 09:35 PM
Mudbox is the wildest dream Maya's Artisan ever had ;)
02-13-2007, 06:47 AM
Mudbox is much more clearcut. Everything is layed out in a logical manner, there's no wierd 2.5D workflow issues, multiple objects can be dealt with easily,
Yeah, these are attributes I'd like to see in ZBrush. I'd like to try Mudbox, and probably would purchase it from what I've seen and heard, but being a mac user I probably won't be giving it a spin anytime soon. I also just use ZB for detailing. I don't use the painting part much, even though Zapplink is a nice feature.
I'm curious, are Mudbox native UVs adaptive like ZB's little square tiles?
02-13-2007, 07:22 AM
Mudbox does not have any UV unwrap related tools, it just accepts models with UV and exports them as is. It can also subdivide UVs in higher levels of polycount.
02-13-2007, 10:59 AM
rendered in maya SR
i must say that Mudbox is a must have tool!
02-13-2007, 12:12 PM
Nice one. Just try to add some volume to his lips and checkout your own cheeks and cheekbones when you get this expression like this, his cheeks seem a bit too round.. :thumbsup:
02-13-2007, 12:12 PM
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