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View Full Version : Animating a cracking texture?


bpl6738
02-09-2007, 02:34 PM
I'm currently working on a project where my figure will start to crack all along his body and then I'll use a shatter effect to make him break apart. Does any one know what would be the best way to simulate the cracking effect?
Thanx:)

XYZRGB
02-09-2007, 10:18 PM
I have seen something similar to this done using a shader that has an animated alpha channel.
As the object moves, the alpha channel slowly reveals or hides the object.
I would think that you could use this to reveal the cracks.
( Personally, I would use an animated displacement map )
To explode the character, you could then use a shatter effect. ( Every program seems to have an effect for exploding things - all with different names )

( I'm a newbie, and maybe I should just shut up and not post, but I notice you have over 23 views with no replies, and I know how that kind of thing just sucks. )

Good luck on getting some useful advice.

bpl6738
02-10-2007, 01:15 AM
thank you very much. I will attempt both of these techniques. Though i think the animated displacement will serve its purpose. Thanx again.

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