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sbp
02-25-2003, 07:50 PM
Hello,

I'm using the convertSolidTx to try to get a procedural texture to a file, but I keep ending up with an all black file texture. Could anyone tell me if something in this command is incorrect?

convertSolidTx -fil "tga" -rx 512 -ry 512 -uv "flat2" phong1 polySurface3;

Thanks!

beaker
02-25-2003, 08:43 PM
If the object is subd or polygons then it needs UV's in the 0-1 UV space that are non overlapping. Also I believe it has to be in the base UV set.

alexx
02-25-2003, 08:49 PM
does it work, when you do it over the menu and not with the mel command?

sbp
02-26-2003, 04:04 AM
Thanks for the replys. I couldn't use it from the menu since the menu only uses the base uv set.

I needed to specify the shader group as the texture instead of the material.

Thanks again!

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