bsb312
02-09-2007, 12:44 AM
concept sketches:
http://i151.photobucket.com/albums/s123/bsb312/turnaround.jpg
base mesh:
http://i151.photobucket.com/albums/s123/bsb312/basemesh.jpg
current composite count: 5780 tri's
uv snapshot:
http://i151.photobucket.com/albums/s123/bsb312/uv_snap.jpg
2048x2048
high res head:
http://i151.photobucket.com/albums/s123/bsb312/head_layout.jpg
high res helmet:
http://i151.photobucket.com/albums/s123/bsb312/helmetcopy.jpg
high res chest skull:
http://i151.photobucket.com/albums/s123/bsb312/skull_connector.jpg
low res with current normal and diffuse maps:
http://i151.photobucket.com/albums/s123/bsb312/normaled.jpg
http://i151.photobucket.com/albums/s123/bsb312/turnaround.jpg
base mesh:
http://i151.photobucket.com/albums/s123/bsb312/basemesh.jpg
current composite count: 5780 tri's
uv snapshot:
http://i151.photobucket.com/albums/s123/bsb312/uv_snap.jpg
2048x2048
high res head:
http://i151.photobucket.com/albums/s123/bsb312/head_layout.jpg
high res helmet:
http://i151.photobucket.com/albums/s123/bsb312/helmetcopy.jpg
high res chest skull:
http://i151.photobucket.com/albums/s123/bsb312/skull_connector.jpg
low res with current normal and diffuse maps:
http://i151.photobucket.com/albums/s123/bsb312/normaled.jpg
