PDA

View Full Version : Character: Marcus plastiline to maya :)


garyturner
02-25-2003, 06:09 PM
hii i made that whith plastiline and in 3d too

http://membres.lycos.fr/garyturner/temp/bwaar.jpg

http://membres.lycos.fr/garyturner/temp/marcus01.jpg
http://membres.lycos.fr/garyturner/temp/marcus02.jpg

disymetry is commig with mor details on the meshe


comments?

garyturner
02-25-2003, 10:11 PM
update:
http://membres.lycos.fr/garyturner/temp/marcus03.jpg
no critics? :cry:

you can say if its bad:shrug:

hiko_
02-25-2003, 10:40 PM
Salut garyturner ...

bah c tres bien commencé :) ... par contre ya des trucs auxquels j'accroche pas du tout ... par exemple le design des vetements du haut ... surtout les bras ... :surprised

Ya des petits problemes au niveau des oreilles (platement plates) et le nez fait tres feminin je trouves ... enfin bon keep up the good work comme on dit :)

S_3D_A
02-26-2003, 12:14 AM
hiko_ I luv listening to people speak in another form other than english and hearing them swiitch between there native laguage to english and then back again.

I'm a simple minded fellow. Does anybody else luvs when this happens?

-Starving 3D Artist

JFrench
02-26-2003, 12:24 AM
It looks like he has an underbite. Pull the jawbone back a little bit with the mouth open that much.
When your jaw opens, it rotates open, not just drop down.

Also the wrinkles above the cuffs of his pants are wrong. They need to be modified to look more flowing/natural.

-Jeremy

hiko_
02-26-2003, 12:28 AM
S_3D_A i'm sorry but my english is very bad so it's hard to explain what i want say about garyturner's model.

I kiss you for excuse myself.

Zukum
02-26-2003, 12:31 AM
As hiko says the ears are flat and the nose is pointy and rather lady-like

Review the model you made and you will be better able to define your image.

Keep up the good work :p

garyturner
02-26-2003, 12:48 AM
thx for replies

i will make the ear more large and more incline mouth
for the clothes, many people(nobody?) dont like the design for the arms

i will test with naked arms uuurg poor english too :thumbsdow

en gros wai les manches ca plait a pô grand monde, je vais tester juste avec le "gilet" ca peut le faire de voir le profil du torse, pis ca permet de mieux cerner les proportions sous les fringues aussi :)

garyturner
02-26-2003, 02:13 AM
i've not modify the ears
:rolleyes:
but general proportions changes and now the torso & arms

http://membres.lycos.fr/garyturner/temp/marcus04_800.jpg

better way?

garyturner
02-26-2003, 06:51 PM
erf bab proportions, i think its better now
http://membres.lycos.fr/garyturner/temp/marcus05_800.jpg

hiko_
02-26-2003, 07:02 PM
IMHO the arm design is better than before.
Your pants looks like a face for me ! I'm crazy ok :)

Try to fix the elbows because they are strange (trop d'aiselle)

garyturner
02-26-2003, 08:05 PM
hum naked version to understand pants position
http://membres.lycos.fr/garyturner/temp/marcus06_600.jpg


for the face on the pant i try to rectify by making eeedges
you're not the one to see that :)

CGTalk Moderation
01-14-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.