soundoptik
03-27-2002, 11:59 PM
How does one go about modeling / skinning a character with rigid accessories such as armour plates, that must move with, but not intersect the main body geometry? I suppose modelling it all as one shape is possible, but in a situation where i want a reuseable "base" character, and then interchangeable accessories, what do i do? plus, even when modelling as one continuous mesh, the skinning seems frightfully difficult to me with a combination of flexible body parts, and rigid armor pieces... yet i see such characters all over the place, so i'm wondering what the "standard" method is. Any help out there??? :)
