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sho-nuff
02-07-2007, 06:41 AM
(First and foremost i must say i am still learning so if i appear ignorant i apologise, but i simply dont know as much as i wish i did on the topic, which is what im about to get into now.)

I have not created this index but i thought i would propose the idea of having one, because i feel that in having a general guideline on the surface properties of materials we might all need to render at some point, be it a type of timber, some type of alloy, skin, specific foliage etc. It will help us all out in becoming better artists, which is why we are all here in the first place!....ah right?

I know some of you might be saying, "dude, why dont u get off ur ass and get some photo ref!!" And to them i say...'please consider'.

From my own experience i know how beneficial it is to have visual ref to help solve whatever artistic problem may arise. But i also know it is far better to have so much skill and "knowledgery" at hand that difficult problems in the first place do not arise!

Because in being a great artist, to have the ability to, for example - figure draw - internalised and ready to use when necessary, allows artists to create people and poses without limitation.

Which brings me back to my point.

I am hoping to have an internalised general knowledge of the surface properties of materials so that while i am painting (which i am just coming to grips with, hence this post) i can resolve rendering issues without referring to photos - which i would have to go find - which would take me out of my zen like painting state of mind - which would bring me to google images - which would bring me to the internet - which would take me away from painting and bring me into a world of justifying why im looking at other artists work when really im procrastinating on my own.

I've already done a bit of research and fortunately came across this wonderful pdf in the surface and texturing forum http://www.onona3d.com/pdf/texturing.pdf

This book touches on surface properties in its various layers for example;

- Colour Diifuse
- Specularity and Reflection
- Translucency and SSS
- Transparency and Refraction
- Incandescence
- Bump Mapping

Now im not an expert but after reading about each of these properties i feel that they could be used as a sufficient way to describe in general terms whatever material that is included in the index. Maybe this list of properties would need to be expanded further to include things like environment conditions (weather your scene is hot, cold, wet etc.) as well as lighting conditions because certain materials may reflect light differently in the day then they do in the night (or maybe not).

A scale of 0 - 10 might be attached to each property or perhaps some sort of description within context to the material being described.

Anyhow let me know what you guys think - how can it be improved, why its a mush concept and should not be implemented or maybe you know of something out there that is already doing this.

On a side not i have the book "color drawing" by Michael Doyle, a very good ref for learning to render materials of all sorts however its hard to use when trying to understand the rendered materials to the point that you can render them in all there variations, under any amount of conditions - hence this post.

On another side note i am also reading "Light for the Artist" by Seth Jacobs, a wonderful book that explains the theories of light so that once understood, an artist may create light as they see fit. This book is part of the inspiration for this post aswell i guess, eg. 'if they can do theory for light, why cant they do theory for what light falls upon?'

EricChadwick
02-08-2007, 03:06 PM
It's an interesting challenge, but I think you're over-analyzing.

The time-honored approach to reproducing reality in art is to carefully observe your subject in the real world, then practice reproducing what you see. But the observation part, in my experience, needs to be done constantly during the reproduction. Back and forth, constantly refining the artwork.

Reducing material appearances to tables and numbers is a huge undertaking, given all the variables for just one type of surface. Some companies do just this, quantifying reflective properties of pigments in order to mix new paints with special properties. But even if you did this, each rendering/surfacing software uses different value ranges for similar shading tools, and many of them don't use the same techniques.

To further add insult to injury, computer graphics is really just a series of tricks meant to deceive the eye into perceiving the artificial as natural. Anti-aliasing, sub-surface scattering, specular, etc. all these are hacks, gross simplifications of what actually occurs to surfaces in the real world.

I think a more productive use of your time might be to start back at the beginning, to draw from life, and thus improve your observation skills. Drawing is first and foremost the process of seeing, draughtsmanship is really the second result. For me, observation is the foundation, then I can dig into the software tools to try and bend the various hacks to produce my goal image.

japetus
02-08-2007, 06:11 PM
To some extent that index would be helpful, but I highly agree with EricChadwick. Work on your traditional art skills and rendering of surfaces from direct observation. This will aid you immensely in becoming a better artist in all areas. Gathering reference and looking at other artists' work shouldn't "bring you out of your zen state." While I know there is a time an artist likes to focus on his/her work, it should be a resource to inspire you to better work. All artists feed off of each other, that's why throughout art history you see general themes like Abstract Expressionism and Impressionism. As I'm sure you know, if you watch any of the extras on movies you hear about the art department drawing from this or that resource, or observing that animal. Even the best artists out there gather reference for their projects, and that can be almost anything.

I think for the most part, an idex of materials would be a good starting point to make your own. Material settings are tweaked slightly because of many factors like light, mood, or stylistic choices. Try downloading some free materials online and start compiling your own library, then you can tweak them as you need them. I love reading books on 3D techniques too, I learn tons every time I do! Keep exploring and reading and learning traditional and 3D art and you'll be able to start making those material decisions easier.

byvfx
02-08-2007, 06:17 PM
not to sound mean but... get over yourself! COPY! copy other artist work. im not saying use that and say its your own. Copying is a great learning tool, you get to see how they did it and then develop your own techique.

sho-nuff
02-12-2007, 05:22 AM
:scream:Wut the hell!!

I been looking for this thread in the forum i originally posted it in - art theory - thinking the thing got deleted! Now i found it in here!

I know what i posted is related to surface and texturing but i still dont think its reason enough for it to be moved here! After all i meant for the index to be created for painting in 2d and not rendering in 3D. But then if this forum does apply to art in general then i guess its my bad.

Ah well its here so i guess i'll deal with it :sad:

Anyhow i agree with you guys in what your saying and i appreciate the time to comment on something that could rightfully appear as ignorant - and considering my experience in painting it probably is - hahah (having said that it is purely a lack of skill in painting, figure and perspective drawing on the other hand are AOK :thumbsup:).

This proposal was a way for me to hopefully optimize my time in getting better at painting - so hopefully i will still be able to do that somehow.

But surely! (yes the but u were all waiting for!hehe) there must be some sort of theory or concepts out there one may use to aid in rendering materials? Like there is a theory of rendering light (the closer the object the greater the contrast in light and shadow etc.), and the concepts of human figure proportions (eyes for the face and heads for the body etc.)

IF any of you guys - EricChadwick, japetus, metinicus - or anyone else know of anything that might help in this sense, i would really really REALLY appreciate it. And of course if there really is nothing out there but pure observation to teach us these things - i guess i better start collecting some sh$$!

cheers guys.

japetus
02-12-2007, 05:45 AM
oh, well that makes a bit more sense... Well I would say the same thing applies, studying how other painters achieved these things like this. Plus you might want to invest in some books that teach painting techniques. I'm sure they cover the rendering of surfaces more than we could in a forum. If you live near a library or university, check out their art section/art library or ask someone there if they have any good books for you to learn from.

Best of luck to you!

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