View Full Version : Grass .....?????
magicpatrick 02-25-2003, 10:18 AM Maybe this is asked more then ones, but here I go:
I`m trying to make grass in Cinema 4D. I tryed the shaders, tryed to put grasspictures as a bumpmap, but its very tricky! I want to use it in an Animation, does anybody know a solution?
Thanks!!
|
|
A very highly sub divided plane and a displacment map,or the matrix extrude function :) Grass without a plugin is very hard to make look good.You do mean like blades of grass right?
Stu.
magicpatrick
02-25-2003, 11:44 AM
Yes, thats what I mean. Thanks, I`ll try it.
Gunter
02-25-2003, 12:50 PM
Wait for DiTools 0.9, coming soon I hope.
Testing beta-version of the plug, I made a quick and dirty animation-test of grass just with DiSplingen and animated Noise-texture.
The little animation is a Bink-exe file, dontīt be afraid, nothing will be installed. It just comes with the decoder.
Anim grass (http://www.gtvision.de/public/DiTools/Gras.exe)
Claudio72
02-25-2003, 01:12 PM
absolutelly awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :thumbsup:
anobrin
02-25-2003, 03:38 PM
Heres some animated grass
took about 90seconds in Cinema4dxl version7.3
http://66.70.166.29/promo/grass.mov
:D
Claudio72
02-25-2003, 05:14 PM
do you use the ditool 0.9?
squidinc
02-25-2003, 07:20 PM
I've used a grass generator which can give some pretty good results ( not sure about animating though )
http://www.bantam3d.com
look for the free grass thing on this link
Claudio72
02-25-2003, 07:24 PM
do you have something to show us made with it squid??
:lightbulb
squidinc
02-25-2003, 07:28 PM
erm... hehe nope :D
I only found a link to it a week or two ago
it looks pretty good though, basically you decide what shape and how much bend you want the grass to have and then it generates a obj format file which can be imported and textured in c4d, I think the program itself can apply textures to individual blades, not entirely sure though
Claudio72
02-25-2003, 07:59 PM
so.......I've to try it..........I'm making a fountain still and I need a good grass shader(don't care about the animation feature)
flingster
02-25-2003, 08:11 PM
Claudio72: if you come across any grass shader or settings...please lemme know will ya....thanks:thumbsup:
Claudio72
02-25-2003, 09:13 PM
sure!!!!!!!!!
:beer:
anobrin
02-26-2003, 01:55 AM
Originally posted by Claudio72
do you use the ditool 0.9?
Nope .
I used hair Department
Cinema's most underrated free plugin
Where can i get hair department????
brammelo
02-26-2003, 01:40 PM
Is hair department available for R8 yet? Or to put it otherwise: does the current version functions under R8-conditions?
Cheers,
BaRa
magicpatrick
02-26-2003, 01:58 PM
Wow, what a responce, I think I give that free program bantam3d a Chance. Thanks to you all!!!:bounce:
I just downloaded hair department and it seems to work fine in 8
bjotto
02-27-2003, 10:35 AM
I did some tests with nickl and hair dept:
the file: http://hem.passagen.se/bjotto/Untitled 1.c4d.zip
edit: copy the adress to a new window instead of using the link
This works on flat surfaces but not on curved, by using a restriction tag the deformation could be controlled but how do you make the weightmap?
bjotto
02-27-2003, 10:40 AM
one way is to simply dublicate object with weightmaps all over the curved surface using tp or particletarget in r7.
CGTalk Moderation
01-14-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.