DNavas
02-06-2007, 01:49 PM
HARDCORE MODELING CHALLENGE: Ray Harryhausen Tribute: Minoton Bust
Hello everybody, Its a cool challenge and I don't want to miss it. I like the idea of bust, and I'll try to make a few of them (maybe), the first I'm working on is the Minoton. I'm using as reference some images, and the cold cast resin model from X-Plus.
Still got to do some stuff, the shoulders (front and back), the chain of the amulet, and the base. The face needs some fix.
I'm using Maya and Mudbox.
I'm having some issues to attach images (I'm newbie in the forum), so I'll add a link to my website, sorry for inconveniences.
Mudbox image, WIP.
http://www.danielnavas.com/CG-Society/MinotonBust001.jpg
Low poly model, Maya. The lowest is before conversion to subdivisions for fast extra detail, and the right model is after subdivisions.
http://www.danielnavas.com/CG-Society/MinotonBust002.jpg
Hello everybody, Its a cool challenge and I don't want to miss it. I like the idea of bust, and I'll try to make a few of them (maybe), the first I'm working on is the Minoton. I'm using as reference some images, and the cold cast resin model from X-Plus.
Still got to do some stuff, the shoulders (front and back), the chain of the amulet, and the base. The face needs some fix.
I'm using Maya and Mudbox.
I'm having some issues to attach images (I'm newbie in the forum), so I'll add a link to my website, sorry for inconveniences.
Mudbox image, WIP.
http://www.danielnavas.com/CG-Society/MinotonBust001.jpg
Low poly model, Maya. The lowest is before conversion to subdivisions for fast extra detail, and the right model is after subdivisions.
http://www.danielnavas.com/CG-Society/MinotonBust002.jpg
