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View Full Version : Character: Hero stereotype? (Textured)


orangefisk
02-25-2003, 07:00 AM
Hello,

hmm... Began modelling another head after my not so well done
selfportrait. This time I approched the head modelling by making
the induvidual parts of the head first, and then weld it together.


Look at the wireframe (http://www.orangefisk.com/3d_files/hero_wire.gif) to see the result of that attempt


Comments & critics are welcome :bounce:

First post
http://www.orangefisk.com/3d_files/hero0.jpg

Prograss so far
http://www.orangefisk.com/3d_files/hero5.jpg
http://www.orangefisk.com/3d_files/hero6.jpg
http://www.orangefisk.com/3d_files/Body3.jpg

Last update
http://www.orangefisk.com/3d_files/body4.jpg

JFrench
02-25-2003, 07:45 AM
The jaw is sticking way to far out. This guy has a large underbite ritht now. I would suggest putting a lattuce on the head and pulling the lower half and then lower 1/4 back. Also the back of his head seems too short/flat. Again, lattuce would be easiest, just pull that back.

aenema
02-25-2003, 07:49 AM
this is the first time ive seen this method, very interested. as for the model, i think its real great, but agree with JFrench ^^ :thumbsup:

orangefisk
02-25-2003, 07:56 AM
Hi, and thanx.

JFrench
Lattuce? Well I'm a max user, but that would be the same as a FFD control cage?.. :wip:


fakie
:thumbsup:

JFrench
02-25-2003, 08:00 AM
I havn't touched Max much but its pretty much a cage that controls a selected amount of verticies with a smaller ammount designated by the cage. I use lattices for everything!

SARC
02-25-2003, 05:28 PM
That looks more like a stereotypical villain than a hero but great non-the-less.

leigh
02-25-2003, 05:52 PM
Yeah I agree that the jaw is sticking out way too much. The mouth also looks slightly strange - perhaps it is a little too long? Or a bit too straight :shrug:

I also think that the top of the cheek should stick out slightly more than that - at the moment, the area sloping down from the eye to the cheek is too flat.

Kalasfixaren
02-25-2003, 06:10 PM
the modeling itself is great, but the jaw sticking out like that makes him look retarded ;) And he looks a bit feminine in some way...

Tennis
02-25-2003, 09:36 PM
hey bud
looking much better then your previous face, maybe thats cause it was a model of you ;) hehe
like the others i would say the jaw is sticking to much out, other then that, i dont have any other comments right now, looking good so far.
Keep it up :)

orangefisk
02-27-2003, 06:49 AM
Heya people!
Thanx for the replies!
I think he lost a bit of femininety...

Heres the latest update - comment away!

1st update
http://www.orangefisk.com/3d_files/hero1.jpg

just do 3d
02-27-2003, 07:15 AM
just to point out his jaw is finishing where his earlobe is and I should blend in more with the neck, maybe the neck is too tapered in shape at the top, his jaw looks like it could sustain the same heavy blows you want to give me right now :eek: . I hope this is of some use, its very promising :applause:

orangefisk
02-27-2003, 07:21 AM
Justdo3D
Yeah - thanx for pointing out. You know, after watching the model for several days, you get blind on it.

Btw. is the update an improvement?

JFrench
02-27-2003, 07:30 AM
It is an improvement and you did get rid of some of the feminenity. I still say the jaw is too far forward. Even though you want that 'batman' looking superhero square jawline, the actual jaw should be further back.

shoey
02-27-2003, 09:00 AM
Hey Kev,

Good start mate. I've kinda drawn all over your work to show some suggestions, you don't have to listen to them they are just suggestions.

here you go:
http://www.cookercare.demon.co.uk/Art/hero1.jpg
As leigh said i think the cheek needs to be more prominant(a bit more rounded). i moved the jaw back and up and put the mouth in the middle of the bottom of the nose and the chin. the way the chin is at the mo, he would have a serious overbite if he had teeth, which would mean his bottom teeth overlapped his top rather than the other way round.

Hope i've been clear enough, and sorry for destroying your work.

Toodles:bounce:

orangefisk
02-27-2003, 09:08 AM
Shoey
Hey Thanx Phil!
Just what i needed to get the picture. :D

JFrench
Love gettin' comments from rather tallentet people like you

:beer:
Very very usefull

Thanx

orangefisk
02-28-2003, 10:17 AM
Time for an update before the weekend...

http://www.orangefisk.com/3d_files/hero3.jpg

Wireoverlay for ya':

http://www.orangefisk.com/3d_files/hero3wire.jpg

Take no notice of the texture/streching - it is just temporary for modelling purposes...

just do 3d
02-28-2003, 01:08 PM
You have improved your model a lot since I last looked. one small suggestion is that his chin looks a little high too me, too close to his bottom lip maybe. I like what you have done with his jaw line nearest the ear, I like the way it blends in, it looks more natural and realistic. I have drawn a small suggestion for his jaw.
your doing great :thumbsup:

orangefisk
03-03-2003, 07:24 AM
*Returning from a weekend with to much party...*

Just do 3d
Thanx for replying. I'll bring you an update tomorrow.

Cya

orangefisk
03-05-2003, 07:02 AM
Hello again!
Back with an update:

http://www.orangefisk.com/3d_files/hero4.jpg

Tell me what you think - :bounce:

dougans
03-05-2003, 07:16 AM
that is a lot of progress, youve gone from an average model to an excelent one. keep on truckin'

orangefisk
03-05-2003, 08:37 AM
Dougans
Hey thanx dougans. Needed to hear my time hasn't been wastet. Still learning :D

just do 3d
03-05-2003, 08:58 AM
Looking really good now! their is nothing modelling wise I would suggest, if you were to make any adjustments they would be purely cosmetic. I dont know wether you plan on doing the body but I think you could make it happen. I'd like to see you use a photo texture for his eyes to take away the cg look, and his skin texture looks a bit too orange but I know that is temporary. Great job so far :bounce:

orangefisk
03-05-2003, 09:05 AM
Just do 3d
HA! Exelent! :love:
I'm actually started making the body - and you know what? You are going to see a lot of body-wip's before this thread ends
:D

Anyway - thanx for helping me giving birth to this one - it helped alot. The texture isn't done yet, and the render below is just a mirrored model (with the same texture). Didn't want to do the unwrapping again before the model was done. I'll post the head with full texture tomorrow - and maybe some wip's of the body too.

Btw. Anyone who's got some hires eye pictures for a texture?

shoey
03-05-2003, 10:48 AM
Great work kev, its gettin better and better.:thumbsup:

orangefisk
03-10-2003, 06:49 AM
Heya people!
Here's an little update for evaluation...

Body wip...
http://www.orangefisk.com/3d_files/body0.jpg

Head done?
http://www.orangefisk.com/3d_files/hero5.jpg

orangefisk
03-12-2003, 07:07 AM
No comments?
Hmm - here's an update anyway:

http://www.orangefisk.com/3d_files/hero6.jpg

just do 3d
03-12-2003, 11:27 AM
Im such a wally, I just noticed my profile thing shows post just for today, didnt notice you could change it. I wanted to see how far youd got but forgot where it was :hmm: . As for your update, I didnt imagine it would be medieval, I was thinking it was going to be a modern hero. I like what youve done.
I like: the boots, looks like you used reference and i can see some small detail, like it

the belt: good modelling skills, the detail helps again make it look real>

the cape:I like the transparent effect but im not sure if they would have material like that on the this sort of man in them days, maybe on a lady they would but I think he would have a velvety material, leather, fur, chain, that sort of thing. Saying that I like what youve got

hands: Im impressed with the hands, not an easy thing to do well i dont think.

Things I would change if it was mine (disregard these at will)
his muscle under his arm or lack of, if you lean to your side and feel you side just below your armpit you have a muscle their, a bloke like your character would have a a strong muscle here to weild his weapons, so I would add that

above his elbow and bisec their looks to be a weird crease, it looks ok on his elbow but the bisep one should be smoother. ie: the pose on the right, his right arm

his shoulder shield thing looks like it could be flicked off in a game of tiddlywinks :eek: maybe fit it on his arm better

his body is skinny in comparison to his arms and legs

im not an expert on arses but his looks a bit flat

overall your doing very well, if you think some of my comments are wrong then they probably are, just my ideas, use em or lose em :thumbsup:

orangefisk
03-13-2003, 08:12 AM
just do 3d
:eek:
WOW! Very nice comment indeed. Thanx - I havn't seen it before
today, but i'm taking notice of your suggestions.

I've been modelling some more detail on the body instead of
proceeding with the midevil stuff... Just wantet to get the body
right first.

About the shiness of the body - the material i just a standing, i
havn't begun the texturing process of the body yet. The only
thing which is really textured, is the head.

I think i'm going for the medevil look, but i don't know yet. The
outfit was actually only made because the model itself was
becomming a bit boring.

But anyway - thanx alot for your suggestions.


Here's an update on the body:

http://www.orangefisk.com/3d_files/Body3.jpg

Btw. I had an newer optimized update, but the floppy I had it on wasn't working. I'll bring you an update tomorrow...

Hey - :buttrock: -

just do 3d
03-13-2003, 02:50 PM
Wow, youve definatly improved it. Its better you have rendered it closer to the camera so we can see the detail. The hands are even better than I thought. When you started the head I thought you was relatively new to modelling but I have been mistaken, cant believe how fast this is going :wip: .
Only two things I notice: one is that his neck seems like it has too much skin, its hard to explain but in between where his apple is and the large muscle that goes down to his collar bone.
I would like to see more muscle over his ribs area but other than that. Outstanding :xtreme:

Grub
03-13-2003, 03:18 PM
I like how the medieval characterisation is progressing - reminds of how the warriors were decked out in the film First Knight.:cool: I probably wouldn't have remembered that, but Sean connery was King Arthur in that film, and I happen to be doing him.;)

One thing to address, though - his belt is a little low down, it would look better up on his waist, rather than down round his hips.:thumbsup:

orangefisk
03-15-2003, 07:04 AM
Hey guys!
Just wanted to show a bit more progress. Here you see actual
screendumbs from 3dsmax - no postproduction in photoshop.

http://www.orangefisk.com/3d_files/body4.jpg

and for those who are interested, a couple of hands shots

http://www.orangefisk.com/3d_files/Hands.jpg

orangefisk
03-18-2003, 06:50 AM
I'm a bit stuck in the moment. Isn't there some of your genius
people who could assist me with some comments or ctitiques?

orangefisk
03-21-2003, 10:14 AM
Here's an update:

http://www.orangefisk.com/3d_files/body10_mini.jpg

A larger render:
http://www.orangefisk.com/3d_files/body10_big.jpg

Daveaustin
03-21-2003, 10:24 AM
well i'm no expert at human modeling... but from the looks of your latest update.. his legs could do with 'beefing' up a bit, more definition in his thighs and calves.. but lose the insane groove down the back of his leg, it shouldn't be that deep..

just out of interest what ref material are you using for this? and are you aiming for a specific poly count?

lookin forward to seein updates :thumbsup:

orangefisk
03-21-2003, 11:52 AM
Daveaustin
Hey Dave, thanx for the comment. I really should take a look at thoose legs... :thumbsup:

Anout the material. Havn't got any reference pictures for the skin - it's made "on the feel og it".

Nope, ain't aiming for any specific polycount - or rather, if my computer can't handle the polycount it's time for removing some [:D]

proton
03-21-2003, 02:01 PM
the jaw shouldn't go back that far.....it needs to end right before the ear....great work...keep us updated!

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