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View Full Version : Tiling a portion of a UV Map in Maya


cK1Fx
02-06-2007, 12:58 AM
Hey everyone. I was wondering if anyone knows a way to tile only a portion of a UV map in maya on an object or polygon.

One work around that I have thought of are smoothing the polygons that use the UV portion and placing the polygons over that portion of the UV map, but I am trying to avoid adding any more geometry to the scene.

Another work around would be to just create another texture material and tile the whole thing, but I'm trying to cut down on the materials and textures I have in the scene as well.

The object is large and I cannot make the texture file any larger in size than 1k, so I cannot tile the texture in photoshop or else the texture quality will degrade too much.

Any help is much appreciated! Thank you very much.

- CK

leigh
02-06-2007, 09:15 PM
If you scale the UVs outside of the 1:1 range, you'll notice that the texture begins to tile. I am not sure if this is the right solution in your particular circumstance though, and do be aware that having UVs outside of 1:1 can cause problems.

madart
02-07-2007, 10:45 AM
I can't really come to think of any other way than what you have already stated.

1. Either make a new smaller seamless texture to tile.

or

2. Subdivide the polys and lay them on top of each other in the big texture, that you already have.

Creed
02-07-2007, 11:10 PM
I think it could work if you wanted to tile it in one direction only, U or V.
The non-tileable portion would be outside this vertical or horizontal range.

If you wanted it to tile in both directions, then the entire texture would have to repeat.
In this case, you can't put the non-tileable portion anywhere.

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