cK1Fx
02-06-2007, 12:58 AM
Hey everyone. I was wondering if anyone knows a way to tile only a portion of a UV map in maya on an object or polygon.
One work around that I have thought of are smoothing the polygons that use the UV portion and placing the polygons over that portion of the UV map, but I am trying to avoid adding any more geometry to the scene.
Another work around would be to just create another texture material and tile the whole thing, but I'm trying to cut down on the materials and textures I have in the scene as well.
The object is large and I cannot make the texture file any larger in size than 1k, so I cannot tile the texture in photoshop or else the texture quality will degrade too much.
Any help is much appreciated! Thank you very much.
- CK
One work around that I have thought of are smoothing the polygons that use the UV portion and placing the polygons over that portion of the UV map, but I am trying to avoid adding any more geometry to the scene.
Another work around would be to just create another texture material and tile the whole thing, but I'm trying to cut down on the materials and textures I have in the scene as well.
The object is large and I cannot make the texture file any larger in size than 1k, so I cannot tile the texture in photoshop or else the texture quality will degrade too much.
Any help is much appreciated! Thank you very much.
- CK
