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View Full Version : Dominance War II: Revliss


Revliss
02-05-2007, 10:52 PM
here my entry

http://img261.imageshack.us/img261/5608/hellchick1bodyarmordlh0.png

most likely i will chaing the head later. and need to build that cool weapom too

not muchmodeling yet
http://img129.imageshack.us/img129/1192/bodybase1xa7.png





I will be updating the frist on where i am now

update on the hoof
http://img404.imageshack.us/img404/8049/hellchick1hoofiz5.png
http://img440.imageshack.us/img440/8678/bodybase29kz0.png

http://img182.imageshack.us/img182/8004/bodyzbrush3ew8.png
http://img137.imageshack.us/img137/8013/bodyzbrush4zu6.png


ok finaly done

http://img265.imageshack.us/img265/6663/butyls1.jpg

stabbington
02-05-2007, 10:56 PM
tight concept! looks good so far and best o' luck to you!

Dhomochevsky
02-05-2007, 10:59 PM
hey nice concept! :buttrock:
good luck!

Swizzle
02-05-2007, 11:03 PM
Sweet concept! I can't wait to see how this turns out. :D

coCoKNIght
02-05-2007, 11:48 PM
Nice concept, that thing on her arm looks frightening :argh: needles!!
Good luck to you!

Revliss
02-06-2007, 02:59 PM
so far this is what i got
http://img244.imageshack.us/img244/7299/bodybase4fg3.png

dpizzle
02-06-2007, 03:26 PM
lookin good dude
very nice concept

Revliss
02-07-2007, 03:03 PM
ok here the weapon concept that i come with need t name thous part with some thing that don't sound too cheesy

http://img474.imageshack.us/img474/8716/hellchickweaponxp7.png

Revliss
02-07-2007, 03:51 PM
ok here a little update on the model i realy need to model faster
http://img411.imageshack.us/img411/8638/bodybase5og9.png
http://img411.imageshack.us/img411/9683/bodybase6iq4.png

Ivars
02-07-2007, 04:26 PM
That's a pretty neat concept you've got there. It's very similar to Paul Richards "Hellchick" concept. http://www.autodestruct.com/images/hellchick4.jpg (http://www.autodestruct.com/images/hellchick4.jpg)

Revliss
02-07-2007, 11:13 PM
That's a pretty neat concept you've got there. It's very similar to Paul Richards "Hellchick" concept. http://www.autodestruct.com/images/hellchick4.jpg (http://www.autodestruct.com/images/hellchick4.jpg)

ya that part of the ref come from,and sine all demon look the same succubus (http://upload.wikimedia.org/wikipedia/commons/thumb/6/6b/Succubus_bracket_02.jpg/423px-Succubus_bracket_02.jpg) , the stag from greek leagen.
here the idea that use to be till it get sour.. 4 arms and nude did not work
http://img292.imageshack.us/img292/6060/hellchick1ad0.png

adamlane
02-08-2007, 01:16 AM
lookin good man, nice one

ScudzAlmighty
02-08-2007, 01:36 AM
wow, four arms and nude really doesn't work at all,
i like the design so far, but it does look awfully close to the one Ivars mentioned, i think you're going to have work really hard to keep people's minds off that.
good luck though

and considering most of us haven't even started modeling yet, you probably don't need to model that much faster...

Revliss
02-08-2007, 01:50 AM
well i need to model a little faster cos .... don't have a wacom for Zbrushing the body,and i don't know if i can get one in time..which is not halping . so i have to model the hipoly model in max then add all the small detail usong photoshop. :sad: which is a hell lot of work.

as for the concept i may be drooping the face for some thing that look a bit Elf and lost the fice spike. just for out she not a dragon or a fish..:shrug: right now i realy have a bit of troble off getting the weapon to look right

gu1tarfreak
02-08-2007, 02:01 AM
Hey revliss, doing good, I cant wait to see it finished, mines up under spartan_117, or just here (http://forums.cgsociety.org/showthread.php?p=4181899#post4181899)

Revliss
02-08-2007, 01:42 PM
a little up date no i go back to the weapon
http://img116.imageshack.us/img116/448/bodybase7ul5.png
http://img116.imageshack.us/img116/7779/bodybase8rd5.png

coCoKNIght
02-08-2007, 03:08 PM
looking goog so far :thumbsup:

Revliss
02-08-2007, 03:35 PM
here the weapon
http://img172.imageshack.us/img172/7425/hellchickweapon2jv5.png

madshooter
02-08-2007, 04:47 PM
Very nice promising concept,:thumbsup: Great start on modeling, All the best buddy:thumbsup:

Revliss
02-09-2007, 04:12 PM
a bit of progers i think?? maybe maybe not

http://img261.imageshack.us/img261/9416/bodybase9hx9.png
http://img406.imageshack.us/img406/8089/bodybase10qn9.png

Avace1
02-09-2007, 04:30 PM
I'd call that progress, looking forward to seeing how it shapes up ;)

MasterV12
02-09-2007, 04:45 PM
Looking good so far yo, keep up the good work! What are you up to in tri count?

Revliss
02-10-2007, 09:29 AM
poly count about there


http://img144.imageshack.us/img144/7214/bodybase11uc0.png

tastatura
02-10-2007, 09:39 AM
interesting stuff here, i like the idea and the design of the staf, yea the succubus is very know in mithology and in the games even in world of warcraft they include the sucubus ;)
so i think that you can make your own version of it with personal creativity twist in the design, i just hope you will make her very sexy :D

Revliss
02-10-2007, 01:29 PM
did a little otimising on the head lower down a bit on the head poly count
http://img267.imageshack.us/img267/7439/bodybase12iw3.png

http://img264.imageshack.us/img264/9862/bodybase13mj4.png

Revliss
02-11-2007, 02:21 PM
DDAAAAHHHH ! UVW layout is evil Evil very Evil ... at list i got over this one

http://img174.imageshack.us/img174/419/headuvwsmallbc8.png

fx81
02-11-2007, 05:23 PM
hi Lee, your concept looks great and model looks good so far.

my only crit would be that she looks a little too inclined towards the evil side. remember that polycount is the evil one, we cant join them :twisted:.

Revliss
02-12-2007, 01:31 PM
ok did some Zbrushing ok that not the best i still a n99b with Zbrush, and with out a wacom that did not help....
http://img144.imageshack.us/img144/9571/bodybase14zbrushxc8.png

Robert-Fletcher
02-12-2007, 09:17 PM
looks like it needs some pinching to tighten up the forms, also the horns look a little flat internally

Revliss
02-13-2007, 02:24 PM
here the head with nor mal map

http://img127.imageshack.us/img127/6082/bodybase16vs0.png
http://img366.imageshack.us/img366/8153/bodybase17fd3.png
http://img258.imageshack.us/img258/3807/bodybase18ei7.png
http://img393.imageshack.us/img393/8526/bodybase19sf5.png

Revliss
02-13-2007, 03:46 PM
head texture testing

http://img254.imageshack.us/img254/885/bodybase20zq7.png

polygonwarrior
02-13-2007, 03:49 PM
I liked your concept.surely would follow ur thread.:thumbsup:

mabuffaloe
02-13-2007, 05:52 PM
Very cool concept and a great start to the modeling! I can't wait to see how this turns out :)

jbrophy
02-13-2007, 06:08 PM
Pretty fast work. On to texturing already, amazing. I am still trying to come up with an idea :P

Revliss
02-14-2007, 11:19 PM
i re rander out the normal map here have not realy stadet re texturing her yet

http://img263.imageshack.us/img263/6055/bodybase21cj9.png
http://img249.imageshack.us/img249/8661/bodybase22tq4.png

Revliss
02-15-2007, 12:17 AM
just come up with a name for my waepon "kuan tou tau" do not look up what that is in chinese. cos then it be too funny to be taken seriously

Revliss
02-15-2007, 12:00 PM
fix the normals
http://img66.imageshack.us/img66/5933/bodybase23ua3.png

Revliss
02-15-2007, 04:00 PM
trying to fack SSS , by painting it in my texture
http://img264.imageshack.us/img264/3645/bodybase24lm4.png

Revliss
02-17-2007, 11:45 PM
not much progeses

http://img117.imageshack.us/img117/5453/bodybase26zz2.png

SeanB
02-18-2007, 12:16 AM
Looking good. Can't wait to see what kind of sassy poses she can pull off. That neck collar looks a touch big, perhaps it makes her less feminine? Probably too early to tell.

Revliss
02-19-2007, 05:06 AM
hmm this my look like a good idea
http://img404.imageshack.us/img404/8049/hellchick1hoofiz5.png

Revliss
02-19-2007, 02:59 PM
ok i gotthe Hoof here mdel out next is Zbrushing it...

http://img69.imageshack.us/img69/5690/bodybase27sj8.png

Revliss
02-22-2007, 11:01 PM
meorw on the legs
http://img440.imageshack.us/img440/8678/bodybase29kz0.png

Revliss
02-23-2007, 12:59 PM
http://img145.imageshack.us/img145/8086/bodybase30vt8.png

AAAAHHHHH too close to the poly limit O.o

Revliss
02-25-2007, 12:05 AM
too cloce to the poly limit now :(

http://img339.imageshack.us/img339/259/bodybase31xd4.png

fx81
02-25-2007, 12:33 AM
hi Lee, this is coming along nicely. however, your normal maps look a tad bit distorted or less defined. what method are you using to create the normals? btw, i think faking sss with color map is not a good idea since real sss changes with the direction of light. so i suggest not to go over board with it.

as for polycount, i think you can optimize many areas in the mesh. mostly look in areas that have almost a straight silhouette with more edges needed to define that area.

here are some areas i marked: http://img221.imageshack.us/img221/4769/optkk0.jpg

Revliss
02-28-2007, 01:54 PM
right now i am modeling her weapon then back to her ....
that if for the stones on the weapon
http://img186.imageshack.us/img186/5100/jadstonezbrushwm6.png

Revliss
02-28-2007, 03:51 PM
http://img386.imageshack.us/img386/3396/jadstone1ti4.png


inport to max

Revliss
03-01-2007, 11:55 AM
a bit of normal map test
http://img364.imageshack.us/img364/2007/jadstonenormal2ag3.png

Revliss
03-02-2007, 10:38 PM
weapon done
http://img119.imageshack.us/img119/4466/weapon2ai0.png

Revliss
03-04-2007, 09:37 AM
http://img95.imageshack.us/img95/9004/bodyzbrush2cl3.png

Zbrushing the body

Revliss
03-04-2007, 12:43 PM
http://img182.imageshack.us/img182/8004/bodyzbrush3ew8.png
http://img137.imageshack.us/img137/8013/bodyzbrush4zu6.png
ok i am done with Zbrushing i be adding in the detail inphotoshop

Revliss
03-06-2007, 02:40 PM
i render out the nomal map
http://img237.imageshack.us/img237/4011/body1vw9.png

http://img260.imageshack.us/img260/7083/body2qy1.png

Revliss
03-07-2007, 03:17 PM
i end up reabuilding the hipoly model and here the lowpoly with normal map
http://img49.imageshack.us/img49/4981/body3zn7.png

Revliss
03-08-2007, 01:27 PM
photoshop more detail into the normal map
http://img143.imageshack.us/img143/4578/body5dh0.png

zeke3d
03-08-2007, 05:26 PM
im also a fan of adding normal map details on top of already completed normal maps, it lets you really localize it and avoid, hitting or affecting other areas + you can multiply your efforts and repeat design elements. I like where this is going thus far but I would remove the scar looking bit on the front of her quads, it doesnt seem to be working for ya.

Revliss
03-09-2007, 07:53 AM
ok i am most liky chainging the head to this
http://img154.imageshack.us/img154/1313/headyl6.png

vrapp
03-09-2007, 02:02 PM
The new head design looks much better!

I think you will want to keep the lowpoly a bit sharper in its general design, looks a bit blobby right now.

Revliss
03-10-2007, 12:45 AM
ok thx for the tip :D

here the Zbrush model

http://img241.imageshack.us/img241/7255/newheadzbrushnv7.png

Revliss
03-27-2007, 07:30 AM
here the final
http://img265.imageshack.us/img265/6663/butyls1.jpg

mattcoombe
03-29-2007, 03:32 AM
Congratulations on finishing! Good work :)

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