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View Full Version : tri and ngons hunt down tool


newellteapot
02-05-2007, 04:14 PM
Hi everyone, I normally hunt them down by hand (and eye), but is there any tool, script or other quick way to know if there's any tris or ngons in your model, for Max or Maya?
cheers
Monica

FR33K
02-05-2007, 06:02 PM
3DS MAX plugin "Polygon Count" maybe...

goleafsgo
02-05-2007, 06:43 PM
In Maya you would use the polySelectConstraint command.

digital_babu
02-05-2007, 07:31 PM
Maybe this script will help.

http://www.scriptspot.com/start.asp?p=download&ID=3432

newellteapot
02-05-2007, 10:04 PM
Thanks! That's exactly the kind of thing I meant. Thanks for the help :)



Maybe this script will help.

http://www.scriptspot.com/start.asp?p=download&ID=3432

newellteapot
02-05-2007, 10:45 PM
I'll check that out and will get back, cheers



In Maya you would use the polySelectConstraint command.

newellteapot
02-05-2007, 10:46 PM
Hi cheers but I mean something that shows you where they are :)
3DS MAX plugin "Polygon Count" maybe...

Garibaldi
02-06-2007, 02:11 AM
Hi cheers but I mean something that shows you where they are :)

Huh, I don't know of anything like that in Max. The closest is STL Check, but that doesn't deal with triangles or n-gons.

TommyTheGun
02-06-2007, 11:44 AM
does this script work with max 7 or 9?

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