View Full Version : tentacles!
meelie 02-24-2003, 11:14 PM Anyone suggest the best way approach to jellyfish tentacles? (Carefully i guess HAHA-Sorry i always laugh at my own jokes)
Ive had some success with spline IK and even FK but What id really like is a script or expression driven solution that really allows me to get that silky smooth-flowing tentacle action!
Im working In Maya but am happy to adapt!!
pic of jelly attached
Cheers!:beer:
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rendermaniac
02-25-2003, 12:24 AM
try converting it the tentacles to a softbodys and play with some dynamic fields on them. You can use particle expressions if you need to.
Simon
svenip
02-25-2003, 09:42 AM
did you tried the multichain solver ? you need to activate it by
createNode ikMCsolver;
it's the old PA solver and good for that, a little bit unpredictable but if you're carefully animating it works cool
meelie
02-25-2003, 10:23 AM
thanks chaps!
I already experimented a little with the particle/softbody option, but i would prefer to have greater control over individual tentacles!!
The IMK Solver sounds interesting - im trying to figure it out.
The online docs dont really give much away!!
Any tips/tutorials anywhere???
Thanks again!!
steveblake
02-25-2003, 11:03 AM
have a look here. It may help...
http://kagedio.infoseek.livedoor.com/plug/LD/img/prev.gif
http://www.cgtalk.com/showthread.php?s=&threadid=44915
:)
meelie
02-25-2003, 12:57 PM
v cool
thanks steve:applause:
steveblake
02-25-2003, 01:12 PM
no problemo - by the way, your original post mentions a picture of the beasty... but it doesn't show up.
(just curious..)
meelie
02-25-2003, 02:46 PM
yeah - i forgot i originally posted this in the character setup forum its still there under 'Jellyfish tentacles'
or you can check it out at
http://www.mylescummings.com/workcgi2_3d.html
M
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