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View Full Version : mia_material and bump - how it need to be conected ?


KIDI
02-05-2007, 08:16 AM
hey

I really dont know what need to be conected , there is a butch of nods.
what is the used of each one ?

thanks

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sorry for my bad english

doms
02-05-2007, 03:21 PM
The way i do it is to use the ctrl studio bump_combiner node, make a Maya bump network and plug it into the 'bump base' slot, the color map goes to 'surface shader' i think the node is availible from http://yashu.go.ro/. Have fun.

techmage
02-06-2007, 08:07 PM
no need for bumpcombiner

Screw the mib_bump shaders, use the misss_set_normal as a bump pipe:

http://img329.imageshack.us/img329/9525/miabumpvu2.jpg

Turn on 'Export with Shading Engine' in the SG to enjoy filtering on your bumps/textures.

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02-06-2007, 08:07 PM
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