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ubisoft
02-05-2007, 05:57 AM
请发送简历&作品至: recruitment@ubisoft.com.cn

了解育碧: www.ubisoftgroup.com (http://www.ubisoftgroup.com/)

3D Artist (三维美工)
Job Type: Full Time
依照游戏风格及制作需求构建三维场景和人物. 负责其建模, 材质, 灯光等. 遵循美工专家, 艺术总监和技术总监的指导.

工作职责:
- 深入理解各平台的技术要求, 与关卡设计师保持紧密合作, 设计高质感的三维游戏作品;
- 与其他部门如游戏设计, 程序, 音效设计等达成协作以促进工作任务的及时完成;
- 确保各项工作按进度计划完成;
- 根据任务需求, 不断更新学习新的美工工具及流程技巧;
- 不断润色并提升作品水准.

职位要求:
- 美术设计,建筑设计相关专业;
- 有一年以上游戏行业美工经验;
- 有作品, 可以体现个人的技术水平(3D建模, 材质, 灯光) ;
- 传统绘画技巧的扎实功底;
- 出色的创意, 同时确保创意与实际游戏风格的贴切吻合;
- 突出的团队合作和沟通技巧;
- 热衷于游戏创作;

SamSed
02-05-2007, 09:34 AM
错误部分,書得这里但用英語:
http://jobs.cgsociety.org/
謝謝:)

ubisoft
02-05-2007, 09:39 AM
Creating 3D assets(environments, character) required in the production cycle of game title. In charge of the modeling, texturing, lighting for the environment or characters under the constraints, following the direction of lead artist, art director, and technical director.



Responsibilities
- Design high quality artwork by closely working with level designer and understanding the technical requirements of each platform, each genre;
- Cooperate with other teams outside graphics such as game design, software engineer, sound design as necessary to bring tasks to completion;
- Always catch up with the development plan;
- Continuously learn new graphics tools and processes in line with the tasks requirements;
- Perfect and onward improve work output till approval.



Requirements
- Major in Fine Arts, Design, Architecture, or related field;
- Minimum 1+ years experience as an Artist in the game industry;
- Demo Reel or URL showing your 3D modeling, texturing and lighting work is required, or wire frame snapshots;
- Portfolio of traditional art skills is also required to for this position;
- Creative with the ability to adapt to realistic game style;
- Good team work and communication skills as a must.
- A passion for creating and playing video games

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02-05-2007, 09:39 AM
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