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ossosso
02-04-2007, 06:42 PM
Hi!
Can you please take a look at this rig? In particular at the Leg rig.

In this rig with the LeftFoot_ctrl I can move the leg and if I rotate the node I can also rotate the foot, but all the leg rotates with it.

How can I make only the foot rotating and mantein the leg fix?

Thank you very much!

dragonlair81
02-05-2007, 07:49 AM
by creating a pole vector constraint for the knee. That should keep your knee pointed at the pole vector when you rotate your foot control.

ossosso
02-06-2007, 07:18 AM
Thank you Dragonlair, it seems to work, just a little specification:
-I create a polygon sphere, I move it approximately in front of the knee, delete history and freeze transformation; then I select the IKhandle too and under Constraints--->Pole Vector. Now all works but the thigh bone rotate a little bit, probably because at the beginning I don't put the sphere exactly in front of the knee (my character in his BindPose hasn't the knee perfectly parallel to the Z axis, they are a little bit opened, rotated); so I'd like to know if there's a way to put an object exactly where the knee aims, in the way that when I create the Pole Vector constraint the bones remain in their Bind Pose and don't rotate.

Thank you very much.

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02-06-2007, 07:18 AM
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