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View Full Version : HEELP! Post Particle Texture Replace


depleteD
02-04-2007, 04:08 AM
So this is a lil experiment that I have been kicking around with. Influenced by the techniques that I have been using in Unreal.

So I save out the UVs in the image. I replace the image in the particles in digital fusion. SO this allows me to put on some pretty crazy images. Unfortuatley the UV data is occluded by other particles. SO hopefully there is a solution with that.

So I need to know if there is a way to keep the occluded UV data.
Warning: Looks lame.


UVTest (http://opticdump.tbxr.com/wp-content/uploads/2007/02/uvtest.mov)

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