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View Full Version : organic rock face in maya


marshmonkey
02-04-2007, 12:51 AM
I need to create a rock face like in this image, but I am not sure what method to use. I was hoping someone with more expertise in organic modeling in maya could reccomend something. The rock is smooth in some parts but looks sharply subtracted in other, along with some rough parts and cracks. How would you attack this?

http://imgred.com/http://duggmirror.com/offbeat_news/The_Tiger_s_Nest_Monastery/f3b6eca9b5c651fe63c6caa9d597ccb7_monastery_011.jpg

GregOconn
02-04-2007, 05:22 AM
I think a nice way to start is to start drawing on the pictures. By that I mean draw try and draw a bit of a wireframe onto the picture, edges gaps. Seperate the rocks, what rocks are seperate to the others? or is it one big rock? for tight corers you'll want your edges to be nice and close together keeping it tight. For a nice smooth corner you spread them apart.

Once you have some sort of a wireframe in your head, and also on the picture you'll be able to have some sort of method to your madess when you actually start modeling it.

Butsa
02-04-2007, 06:45 AM
well only advice i have is
that i wont personaly use nurbs for this kind of moddeling
i would use polygons and Z-brush for details

http://www.laborganika.com/forum/viewtopic.php?t=47

maybe that could help a bit


cheers
Marko

marshmonkey
02-04-2007, 07:47 AM
I think a nice way to start is to start drawing on the pictures. By that I mean draw try and draw a bit of a wireframe onto the picture, edges gaps. Seperate the rocks, what rocks are seperate to the others? or is it one big rock? for tight corers you'll want your edges to be nice and close together keeping it tight. For a nice smooth corner you spread them apart.

Once you have some sort of a wireframe in your head, and also on the picture you'll be able to have some sort of method to your madess when you actually start modeling it.

thanks, thats good advice

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