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View Full Version : channel edit and zombie keys


dobermunk
02-02-2007, 04:37 PM
not to hark on this, but it just occurred to me:

what if there were a channel edit setting called "existant" or something which only adressed keys that have been made. Not a long-term solution, because how would you make keys in it...

but for things like pushing keys along the dope master or such, that would solve a lot of the zombie key issues. Maybe a doable compromise ...

David

fwtep
02-02-2007, 05:16 PM
We're definitely looking into some modifications to the active/inactive keys system. Plus trying to track down a couple of things that aren't functioning properly.

Fred

AAAron
02-02-2007, 05:44 PM
Nice! This will make many users very happy:thumbsup:

DMack
02-02-2007, 06:28 PM
That is VERY welcome news! It will make a LOT of people VERY happy!

:bounce:

Ulven
02-02-2007, 06:43 PM
Yes. Fun. :bounce:

Nichod
02-04-2007, 10:25 PM
I agree. I have already come across these zombie keys while working with Ulven's excellent rig, and I thank dobermunk and others for their fixes and ways of working through this issue. Anything that can improve or fix this would be welcome.

:bounce:

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02-04-2007, 10:25 PM
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