View Full Version : texporter help
earthworm 02-24-2003, 10:42 AM hi does anyone here know how i can bring my map out so i can paint the textures in photoshop?? using texporter? thanx alot..
oh and im using max 5
~Earth~:hmm:
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gaggle
02-24-2003, 11:13 AM
If you're asking how to use Texporter, you'll find it in the Utilities tab, under "More". There are a bunch of more-or-less obvious settings, shouldn't be too hard to figure out what they do, otherwise feel free to ask here.
What Texporter does is essentially just giving you the wireframe you can see in the Edit window of a UV Unwrap modifier. Make sense? Ie. Texporter doesn't in itself make things drawable as such, but it does serve as an invaluable tool in getting an image to load into a paint-program.
Maybe I've misunderstood what you were asking, seems kind of like you might be wondering about something else..
earthworm
02-24-2003, 11:33 AM
yea but most of the time i don't end up with the right map.... and it turns out like this
earthworm
02-24-2003, 11:34 AM
when wad i want is something like this...
so wad do i do to get this result?
gaggle
02-24-2003, 11:56 AM
Oh, looks like you got it all nicely laid out in that second pic. That's from the UV Unwrap's Edit window?
If that's the case, then Texporter ought to give you that very same picture. I don't understand why it would give you the first pic...
Could you post a screenshot of the settings you're running Texporter with?
earthworm
02-24-2003, 02:10 PM
errrr the second picture is with the help of my fren... my original ques is.. how do i get that second picture. lets say i finished modelling and everything wads the next step to take to get that second picture.... =P
ooooh thanx for the responds by the way!!:thumbsup:
gaggle
02-24-2003, 03:01 PM
Ah right, k.
Well, let's say Step 1 is modeling the model, then Texporting would be Step 3 :) What you're asking about is the actual UV mapping of the model. Not neccessairly the funnest part of our jobs.. I'd say it comes in a close second, right after vertex-weighting, in Things To Hate About Doing 3D.
:)
Anyway:
The area of unwrapping is actually a pretty big field, and I for one has always found it exceedingly difficult to explain without having to take up several pages of text. And it still never comes across as understandable.
The tutorials that comes with MAX will teach you the basics about this, just look up the mapping tuts. Oh and you'll be able to find several tutorials on the net as well. There's a sticky tutorial thread in this forum that holds links to vast amounts of tuts.
Play around with it.. try to manually map a cube.. at least I remember that helped me back when I first started :)
If and when you have specific questions to this I think it'll be much easier to get more responses as well. Best of luck! :)
JoeRedstall
02-25-2003, 10:44 PM
There's a good introductory tutorial about UVW mapping here:
http://www.3dtotal.com/ffa/tutorials/max/UVW_mapping_an_object/UVW_mapping_an_object1.asp
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