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View Full Version : fun-displacement test -> cadre shader


georgedrakakis
02-01-2007, 07:18 PM
hi all,
these are my latest experiments -> some variations on cadre shaders.
currently they only work on square plane objects.
i hope you find it usefull.

>> you can get the file here << (http://www.c4dtextures.com/modules/rmdp/down.php?id=144)

http://i122.photobucket.com/albums/o271/studiomoccoro/caDRE.jpg

Primitiv
02-02-2007, 02:22 AM
These are nice experiments. Very creative. Unfortunately, the render time is a problem. Using a SweepNurb seems a better way to achieve these results.

georgedrakakis
02-06-2007, 10:50 PM
These are nice experiments. Very creative. Unfortunately, the render time is a problem. Using a SweepNurb seems a better way to achieve these results.
thanks Primitiv.
i think that i messed up with render settings.
although SweepNurb is a better way, nowdays i am trying to learn more about texturing, and there is so much to learn.

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