agredbeard
02-01-2007, 05:49 PM
Hi all, If anyone could help me out with this it would be greatly appreciated.
I'm currently working on a project that features a character wearing a cape that needs to react to wind (gently flapping). The problem I'm running into is that it is hard to find a setting combination (stiffness and flexion %, self collision etc.) that is stable and does not result in some crazy errors or unrealistic results (i.e. jagged protrusions and/or erratic flapping). Does anyone know if there are specific settings that work well, or at least a reliable ratio of one to another that produces good results?
Also, is it better to work with Clothilde's internal wind or use an external C4d Wind generator?
Thanks.
AG
I'm currently working on a project that features a character wearing a cape that needs to react to wind (gently flapping). The problem I'm running into is that it is hard to find a setting combination (stiffness and flexion %, self collision etc.) that is stable and does not result in some crazy errors or unrealistic results (i.e. jagged protrusions and/or erratic flapping). Does anyone know if there are specific settings that work well, or at least a reliable ratio of one to another that produces good results?
Also, is it better to work with Clothilde's internal wind or use an external C4d Wind generator?
Thanks.
AG
