PDA

View Full Version : [req]ReTopology Tool:PolyBoost/Nex-Quad


Julez4001
02-01-2007, 05:56 PM
Just a call out to the LW community/developers for a tool's time that has come for the Lightwave platform. The tool in question is one that allows one to re-quad or rebuild polygon based off another object surface(normal). So if you had a highres mesh, you can retopologize it all in quads and a lower poly count.

Silo has a near like tool and (this week) Nex debut a tool for its tool chest for Maya and the 3DSMAX guys have had Polyboost (http://www.Polyboost.com) "Build" tool for years. Its featured in Gnomon's Character Modeling in Production.

So Newtek or any third party listeners, how about someone delve into this feature set.

WillBellJr
02-02-2007, 02:49 PM
While I can certainly agree with (and second) this request for LW hosted topology tools, it's prolly easier (and perhaps cheaper) to just purchase Silo (and get displacement thrown in for good measure when it's done) or something like TopoGun...

LWCAD 1/2 totally brought back my desire to model with LW again and having some poly tools similar to the ones you mentioned would certainly add more modeling sweetness into the mix - hopefully Newtek will take Modeler's tools up a notch or two in the coming swath of upgrades they have planned.

-Will

TrueArt Support
02-02-2007, 03:11 PM
http://www.easyspline.com can do that.. You just copy original hi-res model to background layer, copy points to foreground and watching how poly flows in bg layer connect points into splines in fg layer.. Then one click to Preview/Freeze Spline and you change resolution and number of polygons in interactive tool window..

jeremyhardin
02-02-2007, 03:29 PM
http://www.easyspline.com can do that.. You just copy original hi-res model to background layer, copy points to foreground and watching how poly flows in bg layer connect points into splines in fg layer.. Then one click to Preview/Freeze Spline and you change resolution and number of polygons in interactive tool window..

Could you do a quick video explaining this process in further detail?

EtherDragn
02-02-2007, 09:20 PM
while its no polyboost, the plugin KO_pointfit is great for retopology

WillBellJr
02-03-2007, 12:27 AM
http://www.easyspline.com (http://www.easyspline.com/) can do that.. You just copy original hi-res model to background layer, copy points to foreground and watching how poly flows in bg layer connect points into splines in fg layer.. Then one click to Preview/Freeze Spline and you change resolution and number of polygons in interactive tool window..

Speaking of which - I know you kinda switched over to your hair plugin stuff but did you ever finish easy spline??

I was using the betas that you were releasing but haven't since heard anything since you've devoted your time to the hair stuff?

Is there a final somewhere that I can download or something??

-Will

TrueArt Support
02-03-2007, 04:46 AM
Could you do a quick video explaining this process in further detail?

Sorry for taking so long to make video..
Here it is (17 MB):
http://www2.trueart.pl/Products/Plug-Ins/EasySpline/Graphics/Movies/EasySpline_RePatching_1.mov
I am making example sphere, copy points to another layer, and use them for making splines, watching background layer poly flow.. In normal work you don't have to select the all points, just those essentials.. EasySpline helps visualizing new polygons with wanted by you density in real-time..

http://www2.trueart.pl/Products/Plug-Ins/EasySpline/Graphics/EasySpline_RePatching_1.PNG

There is second way to do this - Make Spline to convert each polygon's edge to 2 point spline and start merging essential into longer splines and deleting unwanted..

I was using the betas that you were releasing but haven't since heard anything since you've devoted your time to the hair stuff?

Difference between beta which has no known bugs and final version is usually just renaming of file on disk.. The latest beta that you should have is dated 28 december 2006, v0.93.. If you have older please contact..

WillBellJr
02-04-2007, 02:46 AM
But my question was, did you ever finish the product or is it STILL in beta?

-Will

Ramon
02-04-2007, 06:44 PM
hopefully Newtek will take Modeler's tools up a notch or two in the coming swath of upgrades they have planned.

-Will

Boy, I have to agree with you and add to that tools that really help the speed of modeling like 3DS Max's Cut Tool. That is awesome and can make cuts to and between edges, vertex and particularly special and very noteworthy - poly faces and it does this all in one go just right click to stop the current cut segent(s) and left click to begin from somewhere else.

It's such a sweet tool particularly when compared to LW's add edges which you have to first "grab" the silly little blue circles then slide them to where you want them to be and then you can only cut to either edge or vertex - no poly face cutting allowed. That stinks. Man, I mean even Silo has something very similar to Max (not as clean but then again Silo is ALOT less expensive).

Also, Max has the AWESOME selection gizmos that have not only axis manipulators but when you select scale, it's gizmo displays triangles between the axis handles allowing you to constrain your scale (stretch) on a 2d plane for ex: z and y, x and y, etc. and allows you to do this on any view port (most notably in perspective). Try that in LW and you'll end up with a mess if you are not in ortho and you selection must be laying parallel to the axis.
Even if you're in perspective and your object's selection is on it's own (off world) axis it still works perfectly as you'd expect.

erikals
02-06-2007, 03:05 AM
Agree, many of the PolyBoost tools are cool, check videoes,
http://www.polyboost.com/videos.htm

And Max's cut tool is nice and fast...

abuminalis
02-12-2007, 05:53 PM
Julez, did you ever tried to open a raw zbrush model, say, with 2 million polys in modeler? Before you ask for these plugins, first ask for newtek to provide a solution to load heavy geometry.

abuminalis
02-12-2007, 05:54 PM
double posting

Julez4001
02-13-2007, 01:38 AM
Julez, did you ever tried to open a raw zbrush model, say, with 2 million polys in modeler? Before you ask for these plugins, first ask for newtek to provide a solution to load heavy geometry.

What if my model is only 600,000 polys and I opened it in Modeler. And it worked and all I want todo is get it down to say 45,000 polys. And thats it. Thats my wants and need. if you need to load 2 million, THEN U GO AND ASK NEWTEK (before you go and tell someone else to go and do something):rolleyes: .

I already asked for what I want.

abuminalis
02-13-2007, 08:25 PM
Sorry unfortunately you don't know what you are asking for, i challenge you to open a 400,000 poly model in modeler, if you like to wait, that's fine with me.

Julez4001
02-13-2007, 11:20 PM
You know if you have such problems loading heavy geometry in Newtek's Modeler.
Try breaking up your mesh and then zbrushing it or use another app (Modo or XSI).
I have my pipeline as I am sure you have something. I know what I am asking for , you do you and I'll do me. How about that?

CGTalk Moderation
02-13-2007, 11:21 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.