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karr1008
02-01-2007, 01:29 PM
Hello,

I have some questions regarding the Brazil core renderer and yes, I have been at Splutterfish but no results so I seek help in these boards.

I use a lot of Afterburn and other plugs but my real question and this is for all those experienced enough with the software, how does it handle particles when adding glow?
Also, can you get glooms from the renderer software?

I am trying to do a sunset launch and need to have the sun emanate a nice glow (not the max effects) and have the vehicle shine some glooms on the edges. Kinda like a highlight or rim halo effect. I only ask because it seems to be done within the Brazil software itself but I don't see how? Any techniques for such scene?

Any help, links, suggestions will be appreciated.:thumbsup:
Thanks.

CHRiTTeR
02-01-2007, 09:46 PM
Well if you asked splutterfish sure they did tell you brazil doesnt do glooming. You must use effect or do it in post. Maybe brazil 2 wil have real glooming at rendertime.

karr1008
02-02-2007, 01:54 PM
Thanks CHRiTTeR.

Splutterfish response has been so delayed that it makes me wonder if I should really get the software or not. My base to this question is in comparison to what Softimage XSI can do with it's own passes internally. I was hoping that a third party plugin would help me achieve this result without having to go into post but, oh well. So beat, I guess I have to do post regardless since I am strapped with max at work.

Thanks again.

Dija
04-05-2007, 02:32 PM
Thanks CHRiTTeR.

Splutterfish response has been so delayed that it makes me wonder if I should really get the software or not. My base to this question is in comparison to what Softimage XSI can do with it's own passes internally. I was hoping that a third party plugin would help me achieve this result without having to go into post but, oh well. So beat, I guess I have to do post regardless since I am strapped with max at work.

Thanks again.

Try Final Flares from cebas. They can produce raytraced glooms, star effects and so on. Works very well with vray, it might work with brazil.

Wiro
04-07-2007, 02:44 PM
Are you actually talking about bloom? Because gloom means darkness which seems to be the exact opposite of what you're talking about.

I'd really try to do this in post regardless if the software supported it in-render. Blooms are highly dependant on the kind of camera lens attached and you'd have much more freedom to get the right look using something like Knoll's Lens Factory or Frischluft Lenscare if you want dof bloom with bokeh.

Wiro

cptvideo
04-11-2007, 12:18 AM
Splutterfish response has been so delayed....

Where did you ask?

MinaRagaie
04-13-2007, 11:53 PM
Blooms are highly dependant on the kind of camera lens attached and you'd have much more freedom to get the right look using something like Knoll's Lens Factory or Frischluft Lenscare if you want dof bloom with bokeh.

I thought it's caused by light reflecting off the back of the film plate of a camera!!
Would B intrested to know more about it's relation to the lens...
thanks in advance :)

Rens
04-15-2007, 01:21 PM
I thought it's caused by light reflecting off the back of the film plate of a camera!!
As far as I know most modern film has something what's called an anti-halation layer. It's a layer on the back of the film that blocks the light, preventing it from going through the film and bouncing off the plate and going back into the film again.
Some infrared film doesn't have this layer so that the film can be exposed better, this gives a more diffused look of course.

I think most of the non-DOF blooming is caused by imperfections in the lens that only show with very bright light. The light gets diffused/scattered slightly and shows up as a glow around highlights.

Lens flares are caused by the light reflecting off the lens surfaces, diaphragm, or other surfaces. So how the flare looks is highly dependent on the type of lens.

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