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MoonRose
02-01-2007, 05:19 AM
hello :)

been lurking here for a while and love seeing peoples work on the site.

i am familiar with Wings but by no means an expert. i've come across a problem i can't seem to figure out on my own.

what i would like to do is to model a human head.. but have the inner mouth as well. so i'd be able to open the jaw and see the inside of the mouth.

i've searched to the best of my ability for tutorials.. but all of them seem to show just making the lips with the mouth closed.. or sadly, dead links.

so i'm hoping that there are some tutorials that i've missed out there that someone will be able to post the link(s). or if someone would be kind to explain or show some example pictures. i know its alot to ask from someone who just joined this site, but i'd be very happy if i could get some help with this problem.

thank you for your time

puzzledpaul
02-01-2007, 09:41 AM
Would probably be helpful to see a pic of how far you've got to now.

Approach I've taken in the past for this type of thing (not just mouths, but inside cavities, like closed cockpit internal spaces etc) is to work on half the model, so's you can see what you're doing.

Using View | Aim (press A) is also useful, because you can select something inside the cavity as your tumble origin.

Are you having trouble starting the cavity in the first place?

If so, with a complete head
Select all faces between lips
Extrude Region > towards the rear of head
LoopCut the head in half and discard one half

Should now be able to see the basic cavity formed by the EReg op.
Add additional geom to this so's you've got enough to form the cavity shape you want
Mirror head back to full when done.

If you mess up the mirror face during this, use relevant Flatten (rmb) op to true it up. See last bit here.
http://www.geocities.com/paulthepuzzles/aaflatten.html


Also - I dunno how familiar you are with the concept / fact that you can dissolve a region of adjacent faces and then re-connect them up any way you want to.

So, if you had a face on front of the head (between lips, next to centreline) and another on the mirror face, sharing an edge with the first.

Select both, dissolve, then can add more verts to get shape you want.

Shape being dealt with in this thread is totally different, but concept is the same.
http://forums.cgsociety.org/showthread.php?f=83&t=451111

pp

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02-01-2007, 09:41 AM
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