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View Full Version : HARDCORE MODELING CHALLENGE: Ray Harryhausen Tribute: Grand Lunar


cjewell
01-31-2007, 08:27 PM
Hey everyone:)

Here's some screen shots of the model I'm working on for the Ray Harryhausen hardcore challenge...I picked the "Grand Lunar" from "The First Men in the Moon". I never modeled an insect creature before so I thought it would be fun and something I could squeeze into my schedule...and I found some pretty good references and pieced them together in Photoshop to make backdrops for modeling...I can post them if anyone wants to see them.

I started modeling in 3dsmax and plan to move to ZBrush after I add a couple more levels of detail.

cjewell
02-01-2007, 12:29 AM
Here's a quick post of the refs and backdrops I'm using for the Grand Lunar model.

cjewell
02-01-2007, 04:46 PM
I did a little more work on the model and I also attached a couple stills I took from the movie. Depending on how much time I have after finishing the Grand Lunar I may re-create the scene in the stills.

Facepunch
02-01-2007, 05:18 PM
wow. the model matches nice! this is going to be cool to watch!

cjewell
02-02-2007, 06:33 PM
Thanks... I'm using some pictures of the other Selenites for references as well because there really isn't a lot for the Grand Lunar and him being in a force field in the movie doesn't help either, but I have "The Art of Ray Harryhausen" and found the image I'm using for my main reference in there. It doesn't have pinchers, but the other Selenites do...so I think I might keep them on my model. The joints and feet don't appear to be complete so I'm going to use the other Selenite images I have as reference for those.

cjewell
02-06-2007, 01:14 PM
I had some time to add a little more detail.

cjewell
02-09-2007, 01:39 PM
I finally got this guy into Zbrush and started adding details.

Facepunch
02-09-2007, 01:57 PM
wow. very nice detail. looking better every time! what else do you have planned?

cjewell
02-13-2007, 06:16 AM
I got him back in max now and started to work on the textures.

DNavas
02-13-2007, 09:41 AM
looks great, by the way, wich soft did you use for the color?

cjewell
02-13-2007, 12:46 PM
- Thanks...aside from creating a cavity map in Zbrush, I used Photoshop and did the render in 3dsmax.

Rod Seffen
02-13-2007, 03:16 PM
Yeah, that's looking really cool now, love the textures.

cjewell
02-13-2007, 03:32 PM
Thanks!...there's some seams I need to clean up and some issuses with the veins on the back of his head I have to deal with as well. Next time I think I'll keep the head seperate to allow more detail in the displacement map. This was a Zbrush learning experience for me...I never actually worked a model to completion in it before.

Mattoo
02-13-2007, 03:52 PM
Ooh, just saw this. It's looking really nice, very authentic. Nice one.

Rod Seffen
02-13-2007, 04:45 PM
Looking at the refs, I think you could make the hands more defined, like exoskeleton plates of insects, they look rather lumpy and vague ATM.

cjewell
02-13-2007, 05:18 PM
Thanks.

Yeah...I agree, I had a little more detail in Zbrush, but I lost some going back to max. I'll see if I can refine them and make them more like plates...that is, if I can without messing the mapping up.

Dann-O
02-14-2007, 08:22 AM
Looks excellent. I like the colors on him. Very nice render there.

cjewell
02-27-2007, 05:37 AM
Well, here he is, The Grand Lunar. I'll be posting links to the renders tomorrow in the main thread. Good luck everyone.

Cameo
02-28-2007, 11:13 AM
Congrats on a great final model cjewell. I'm not sure I recognise the Grand Lunar, which film does it feature in? I'll have to check it out.

cjewell
02-28-2007, 12:57 PM
Thanks Cameo ...that's part of why I chose him, I wanted to show off one of Ray's models that people weren't familiar with.


The Grand Lunar was in the 1964 H.G. Wells movie " First Men in the Moon"

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