Gremlin
02-24-2003, 02:47 AM
Hey guys,
Im using 3D Studio max 5.1 and while ive been doing 3D for maybe 18 months now, I havent ever really done any rigs in max (a few, like 1 or 2 in maya....) and I tried using a Biped rig, but here comes the problem.
PROBLEM: After I applied my biped rig, and moved some of the biped parts (put my character in a pose) and tried rendering, it took 10x longer (1min render time to 10minute!!)
and all throughout this long 10 min render, it said "translating verticies" which led me to believe, that this Biped system isnt actually driving the character, its just being used as a goal, for the geometry's verticies.... thus the calculating.
QUESTION: Am I doing something wrong? is there a step I skipped, or are there more steps I need to go through in order to complete the rig? Should rending with a biped system take much much longer, and if I cant avoid the 10 fold increase in render time, do max bones increase render time as well??
Thanx guys!
Cheers!
:beer:
Im using 3D Studio max 5.1 and while ive been doing 3D for maybe 18 months now, I havent ever really done any rigs in max (a few, like 1 or 2 in maya....) and I tried using a Biped rig, but here comes the problem.
PROBLEM: After I applied my biped rig, and moved some of the biped parts (put my character in a pose) and tried rendering, it took 10x longer (1min render time to 10minute!!)
and all throughout this long 10 min render, it said "translating verticies" which led me to believe, that this Biped system isnt actually driving the character, its just being used as a goal, for the geometry's verticies.... thus the calculating.
QUESTION: Am I doing something wrong? is there a step I skipped, or are there more steps I need to go through in order to complete the rig? Should rending with a biped system take much much longer, and if I cant avoid the 10 fold increase in render time, do max bones increase render time as well??
Thanx guys!
Cheers!
:beer:
