View Full Version : Scene: Driving Range
Trentity 02-23-2003, 11:16 PM Hi everybody, this is my first time posting. I'm a student at Full Sail and here is an image i made for a class a couple of months ago. Let me know what you think...
http://trentity.com/images/trentity_slfinal_render.jpg
http://trentity.com/images/trentity_slfinal_wire.jpg
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kyldub
02-24-2003, 12:06 AM
i like it. i like golf. the club heads seem a little big in relation to the length of the bag.
edaddy
02-24-2003, 12:50 AM
i would maybe move the club a little closer to the camera
Mr.FeelNothing
02-24-2003, 12:56 AM
Looks pretty good, but I agree with what was already said as well as the tees. The tees seem to rest kinda funny on the grass.
ThirdEye
02-24-2003, 12:59 AM
the DOF is quite strange, i'd expect more DOF fx for the background pic :shrug:
aenema
02-24-2003, 01:07 AM
i really like this, it looks real good :thumbsup: thoe i would have to agree about the DOF, its a bit strange, maybe blur the background more and see it that helps, but when it comes to DOF, the entire concept is puzzling to me :) once you get the DOF ironed out this picture will looks exceptionally good. nice work
Risibility
02-24-2003, 04:52 AM
the bag needs to be bigger cuz right now the dof is totally messed up. if that bag is that low in the dof, then its gonna be alot bigger in relation to the walkway which is right behind it. kay gogogo
scott2600
02-24-2003, 05:54 AM
Great textures and lighting
digital_rhino
02-24-2003, 02:44 PM
Ya know...when I first clicked the post and saw the picture, I thought it was titled Divine Rage. And you know what...it seemed to fit the image perfectly. Those of you who have attempted golf, and suck as bad as I do, know where I'm coming from. Very nice image.:applause:
magic6435
02-24-2003, 05:39 PM
Hey love the work ... i am thinking of attending full sail but i see they just raised the cost by like another 2k :(
Eman597
02-24-2003, 09:04 PM
no one has mentioned the compositing, i think that that is what looks the best
phoenix2k
02-24-2003, 09:20 PM
hey, i really love how your modeled gras looks exactly like the photograss...!!! well done... nice composition :thumbsup:
Lugnutz
02-24-2003, 10:01 PM
hey guy very good!!!!, the heads on the clubs in the bag look too big and the tees kinda look like there floating a bit maybe put them down farther in the grass but it looks really! good everything way to go. sorry i just repeated some of what other people said didnt mean too
Chappo
02-24-2003, 10:03 PM
:bounce: Very nice grass :)
Did you use only paint FX grass ??
looks realistic !!!!! even for paint FX :)
stephen2002
02-24-2003, 10:59 PM
looks quite realistic. If I didn't see the wireframe and were not looking for CGish items I would have thought it were a photo.
I think the DOF is fine, and I usually nitpick at the DOF...actually, it might get a little too strong a little too fast, but the trees in the very back look fine :)
jchoi
02-27-2003, 01:12 AM
you've done a good job, giving it a depth but the background seems to be a bit too blurry.
It still looks good, though. :D
psilipsycho
02-27-2003, 04:52 AM
Nice Pic. I thought the same about the DOF and the large clubs(in comparison to the bag). It came out really well. Are we going to be able to see the updated pic? This could be a really strong piece.
Right on!:buttrock:
Trentity
02-27-2003, 06:09 AM
Thanks a lot for all the comments. I agree with much of what was said. I would really like to go back and tweak it, but my rigging class has kept me really busy (got a pretty sweet rig though). Which is also why it's taken me so long to reply. Maybe this weekend i'll find some time.
Now for the grass... I really appreciate all the comments about the compositing and such, but to be honest, I don't deserve them. There is no compositing involved. Maya has a shader called "use background shader." Basically, it takes the image that is linked to the camera and applies it to geometry. That is why i modeled the grass infront of the objects in the scene. It works really well, but it has one major flaw; once you try to animate the camera, the illusion is lost. I considered using a couple of different things for the grass, including paint effects. However, since all i had to turn in was a still image, i think the use background gave me the best results.
Again, thanks for the comments, hope to have an update soon.
Hey Magic6534, you should come to Full Sail, i think its a good school. Just be prepared to devote your life to maya. :)
westmeadow
02-27-2003, 03:02 PM
I can see what you have done with the grass now you have told us, but before, you couldn't tell. Excellent piece all the same! I think the DOF coming into play early after the club gives the impression that we are looking downhill then on. Could be just me though!! :p
Assie :bounce:
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