Fess
01-30-2007, 02:51 AM
Hi all,
I was experimenting with sprites and trying to learn how to render with them.
I did a manual setup via the docs, and the sprite I'm using is just a simple rendered fluid cloud saved as a cloud.tif with a alpha.
After I applied the cloud.tif to the shader which is applied to the particles, the cloud is black instead of white.
When I render the sprites in the hardware render buffer, they are black also.
Why is the color of the cloud reversed?:shrug:
Help!
Fess
I was experimenting with sprites and trying to learn how to render with them.
I did a manual setup via the docs, and the sprite I'm using is just a simple rendered fluid cloud saved as a cloud.tif with a alpha.
After I applied the cloud.tif to the shader which is applied to the particles, the cloud is black instead of white.
When I render the sprites in the hardware render buffer, they are black also.
Why is the color of the cloud reversed?:shrug:
Help!
Fess
