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View Full Version : HARDCORE MODELING - Ray Harryhausen - KRAKEN


Rogerio Lima
01-29-2007, 09:20 PM
Hi, The subject of this challenge is so great that encouraged me to participate for the 1st time on the challenges here in CGTalk. I hope to learn a lot from all those great artists in the forum. Please any critics and tips will be very welcome! I've modeled a lowpoly cage inside Cinema4D and i'm detailing it in ZBrush.

Rogerio Lima
01-30-2007, 02:28 PM
I guess its a stupid question but anyway...how can i upload my renders? Or maybe i need to upgrade my account to do so?

nmcelmury
01-30-2007, 04:34 PM
i usually throw mine up on photobucket and just copy and paste the IMG code it gives you into your post. welcome to the challenge!

Rogerio Lima
01-31-2007, 04:20 PM
Here are my renders!...



nmcelmury
01-31-2007, 05:39 PM
that looking pretty good so far Rogerio! how much detail are you planning on adding in zbrush? i think you could take this guy pretty far if you really pumped in some wrinkles and scales, ita coming along niceley

Rogerio Lima
02-02-2007, 12:40 PM
Thanks Nicholas. The hardest thing about Z-Brush to me is decide how much detail to put in your models. It's so easy to go too far and overwork them. But it really needs further refinement.

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02-02-2007, 12:40 PM
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