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View Full Version : HARDCORE MODELING!: Ray Harryhausen: Dennis Graf - Cyclops


Nemoriko
01-29-2007, 01:06 PM
I will try it with the Cyclops. ;-)

Nemoriko
01-30-2007, 08:18 AM
The nearly complete Base-Mesh :-)

Cameo
01-30-2007, 09:08 AM
Good start Nemoriko. Are you planning on taking this over to Zbrush or so like everyone else seems to be doing? :D

Nemoriko
01-31-2007, 08:00 AM
Hi ;-)

my workflow is : 3dsmax => zbrush+photoshop => 3dsmax + mentalray or much with vray.

bye

Nemoriko
02-01-2007, 07:49 AM
Hi, here is the final basemesh of my cyclop ;-)

Dann-O
02-01-2007, 11:28 AM
How well does Z-Brush handle triangles? I really need to be disiplined messiah will not smooth a mesh with any Ngons or triangles.

cjewell
02-01-2007, 03:41 PM
Great start...I can't wait to see more as you progress.

Nemoriko
02-06-2007, 07:24 AM
Hi,
here is the nearly completely Model.
now comes the detail - work ;-)
bye....

Nemoriko
02-20-2007, 11:42 PM
Hi here is the next update of my Cyclops :-)
Thx for C&C !!!

Cameo
02-21-2007, 11:58 AM
Hey nice progress with the model Nemoriko. Are you planning on texturing it or just leaving it as it is? As far as the model goes it looks pretty close, the fur works well. Just the arms are the main area which look to me like they could use a bit more definition.

Nemoriko
02-28-2007, 09:26 AM
hi,

here is my Final but ongly the Figure not the Scene ;-) (NO TIME)

And the Link´s for the large one ond the 360 Movie.

Bye...

http://www.bogengang.de/wushu/Cyclops_Final.MOV
http://www.bogengang.de/wushu/Cyclops_Final.MOV
http://www.bogengang.de/wushu/Cyclops_Final.jpg

Nemoriko
02-28-2007, 09:36 AM
http://www.bogengang.de/wushu/Cyclops_Final.jpg

http://www.bogengang.de/wushu/Cyclops_Nemoriko_Final.jpg

http://www.bogengang.de/wushu/Cyclops_Final.mov

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