Kokosing
01-29-2007, 09:32 AM
I've trying to animate several hundred objects falling from the sky and landing on the ground - sort of like a rain storm.
I've created each object and placed them all in a fracture object. I've got no problem making them all fly down to earth using various effectors, but when I do this, each object's y movement is scaled so that all object's land at roughly the same time, no matter how high they were to begin with. This makes the whole thing look way to digital. So I'm thinking of another way to handle this.
It seems like an obvious way to do this would be to have the effector push things below y=o and clamp each object's y position to 0.
Does this make sense?
How do I do this?
Thanks,
W
I've created each object and placed them all in a fracture object. I've got no problem making them all fly down to earth using various effectors, but when I do this, each object's y movement is scaled so that all object's land at roughly the same time, no matter how high they were to begin with. This makes the whole thing look way to digital. So I'm thinking of another way to handle this.
It seems like an obvious way to do this would be to have the effector push things below y=o and clamp each object's y position to 0.
Does this make sense?
How do I do this?
Thanks,
W
