View Full Version : Character : Human Head
hesido 02-23-2003, 12:00 PM Hi there,
I am new to this community and 3D. This is my first serious model, if you don't count a soccerball and a wine glass made with lathe :) . The soccerball was nice, btw. :thumbsup:
I await your input on this. I will start UV mapping it, but I need a good eye mapping tutorial, otherwise I will have to reinvent the wheel..
I may go on to making body later on. I would like to learn to do some mapping first. Hope I don't mess it all up!
Thanks to Silmarillion for his ideas during my work.
Here are the shot and meshes:
http://abone.turk.net/harme/images/cgtalkups/facebetameshs.jpghttp://abone.turk.net/harme/images/cgtalkups/facebetarads.jpg
[Originally posted Feb 23/03]
[Rest of the message is edited on April 25/03]
This is the result after all the crits and comments and hell yes I corrected some without anyone telling me anything :) oh boy :)
http://abone.turk.net/aytan/images/cgtalkups/facewip5rad5HiRestmb.jpg
This is for you to check the difference on the first post. Following posts are made way before April 25 and you can see the transition.
On the final posts you can see the nearly finished version from different angles.
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Silmarillion
02-23-2003, 12:40 PM
Go for it my young Padawan :beer:
The FreakyOne
02-23-2003, 02:10 PM
the only thing pokeing at me is the ear doesnt have the full Y shaped thingy, so it looks a bit off
Maximus Groff
02-23-2003, 02:56 PM
Thats awesome!
But .. (hehe)
The eyelids are too big.. he looks like somebody punch him in both eyes...
;) Other than that cool... the ear is fine..
hesido
02-26-2003, 08:16 PM
Thanks for the input!
I have tweaked the ear so it has that Y thingie but not that strong! I have to decide on the eyelids but I do not quite understand how to cure a punched eye!
Here's the update..
http://abone.turk.net/harme/images/cgtalkups/facebetarads2.jpg
Phwhitfield
02-26-2003, 09:43 PM
cool model
I think opening his eyes a little bit would help a lot.
leigh
02-26-2003, 09:57 PM
Very nice head so far :thumbsup:
I just think the ears are a little too small :)
looking good. I'd suggest making the ears bigger, as Leigh mentioned, the jaw probably needs to come down a bit more, the edges of the lips look a bit too sharp or sticking out too much, the eyebrow ridges need to be more defined, the eyeballs need to be pushed back. Turning into a fine model...
hesido
02-28-2003, 09:09 PM
Hi fellas. This Cgtalk forums really help! Thanks 4 all contributions!
I have made the ear bigger(er!).. Pulled back the eyeballs a little.. I made the chin bigger.. The lips, erm, I didn't do anything.. :-) But I may anytime.
The thing is he doesn't have to look super-cool. He just needs to be ordinary.
I started mapping him with an ultra simple color map and a simple bump map. I am learning slowly how to do it. I am not sure if I need a spec map or others and why, all posts are welcome.
Here goes:
http://abone.turk.net/harme/images/cgtalkups/facebetarads3.jpg http://abone.turk.net/harme/images/cgtalkups/wipshot.jpg
hesido
03-12-2003, 09:05 PM
I remodeled the lips.. I took his smile away, I am glad :D Tried lots of things on the eye, I believe I am getting somewhere. I have radically changed the ears so the guy can hear something.
Here's a shot:
http://abone.turk.net/harme/images/cgtalkups/facewip2.jpg Anything wrong with the ears??
Any other things you'd like to mention?
I will also deal with his powder look once I seriously begin mapping him.
Phwhitfield
03-12-2003, 09:16 PM
Looking nice! A big improvement. :thumbsup:
But i think the part of the nose where the holes are. The place the nose gets thicker at the end... (how do you call it?) Wel, anyway. I think it is too small in height. It should be longer. (hope u get what i mean. My anatomical English is :rolleyes: )
This little eye extension twoards the nose. You know thisnarrow thing there (again... :rolleyes: ) i think it meves to much away from the eyes. It's a little to long or something. Can't really tell with only one view...
The ear is pretty good, as far as i can tell with only one view...
Great update! The ears are excellent may need to be scaled up a bit. I suggest finding some reference and working really close to it. Just a few small changes can make a big diference to this model. Some areas that may need some attention are nostrils/end of nose area, brow ridges, bottom lip, chin and jaw line. Here is one good ref I found for lips on the side http://home.istar.ca/~butlers/b/205a.jpg and there are plenty of good refs at: http://coldfusion.art.msstate.edu/camenisch/thehumanhead/features.html , http://www.fineart.sk/heads.htm and http://coldfusion.art.msstate.edu/camenisch/thehumanhead/reference.html .
Keep the updates coming :applause:
Hickory
03-13-2003, 01:34 AM
Nice eyes...I really like that bleached skin look with the full color eyes...has this erie look to it.
hesido
03-13-2003, 10:18 PM
Hi guys, thanks for the critics.
I have made the medial angle of the eye (that thing there :-) smaller. I changed the wings of the nose (what I understood from your post Phwhtfield :-) so it connects better. Other than that, I like the nose as it is now.
Tomb, thanks for the links, they are excellent. There was a small glitch on the lips that I realized by the help of your links. The lower lip now has two curves in halves instead of one curve from right to left corner. I did not radically change the lips, I believe they look allrighty. Once I definde the lip with the texture map, it will hopefully look better.
Upon Silmarillion's suggestions, I made the helix of the ear thicker and did small tweaks to overall shape. Thanks to Silmarillion again for his countless critics that helped me during modeling.
Hickory, I am afraid I will thake away his bleachy look when I start uv mapping him.. But I can render special bleech versions after finishing if he grows popular like this :-)
Here are the pics:
http://abone.turk.net/harme/images/cgtalkups/facewip3.jpg http://abone.turk.net/harme/images/cgtalkups/facewip3f.jpg
hesido
03-26-2003, 12:11 AM
Hi guys,
Thanks for the input after last time :-P :-)
Here is the update, Click for bigger version. (http://abone.turk.net/harme/images/cgtalkups/facewipmj.jpg)
http://abone.turk.net/harme/images/cgtalkups/facewipmjthumb.jpg
Loots of changes. Added texture, changed the eyes, the supraorbital margin. And some other stuff I don't remember. Most of the time passed playing with lights, bumps, textures, and the object is lit by the hdri I created from my own room with morning lights and an area light.. So that took some time too, to learn how to make hdri's.
The cloth is just there to fill some space. I haven't worked on it.
hesido
03-26-2003, 02:46 AM
Hi guys and gals...
Here is another shot... Just a click away... (http://abone.turk.net/aytan/images/cgtalkups/facewipmjs.jpg)
erik2003
03-26-2003, 09:24 AM
don't know how to spell it correctly, but: chokuzel!
E
hesido
03-26-2003, 08:26 PM
Erik, how do you know that???
It is spelt "çok güzel" :-)
Thanks! :)
erik2003
03-27-2003, 12:28 PM
I had a few Turkish friends in school
:cool:
hey Hesido, it's looking really good. The lighting is great. You've got to teach us how to do an HDRI ourselves! :bounce:
The proportions look really good so do they eyes so it's only a few small things I think you could improve. I think the lips should come together and form a crease, at the moment they look a bit pouty. The eyelashes look thick and dark, so try to thin them out a bit. As for the skin IMO it needs some more colour variation. Usually ears are very pinkish, nose slightly pinker, eye area slightly darker etc... You might be able to download a skin shader from somewhere... are you using Lightwave? Otherwise check out the skin shader tutoral on Steven Stahlberg's site: http://www.androidblues.com/howto.html
It's really coming along nicely. Looking forward to the updates... :)
hesido
03-28-2003, 01:53 AM
Hi,
Tomb, another excellent link from you, thx. (As a photoshopper, I really liked that painting clouds tutorial) I use lightwave, and as I use hdri and radiosity and that some shaders do not take shading noise reduction into consideration, I won't probably use shader for the skin.
In fact the ears and nose are pinker in the color map but they are not expressed in the render. I can imporove on that. I will make the eye lids darker, thanks for pointing those out. I am still trying to figure that translucency thing out and may implement some of Steven Stahberg's techniques he used. I have got all the time in the world for my head, luckily there's no deadline for him!
As for a hdri tutorial, it is based on little pieces of info I gathered from around the web, but mostly:
Cgtechniques (http://www.cgtechniques.com)
Of course when you go on the field you realise thing are not what it seems.. I may compile some tips and tricks if you like. There are still thing I have to learn because composite wise, my hdri's suck at least I can tell from a few tests I did :-) Maybe it is my setup of the scene.. I will inquire..
Till then, here's a wet look try.. (Entirely lit by a custom hdri, no lights in the scene)
In the close up rendered later, I alphamapped the ears so they don't look like polished)
All Head------------------ (http://abone.turk.net/aytan/images/cgtalkups/facewipmj2.jpg)
Close Up----------------- (http://abone.turk.net/aytan/images/cgtalkups/facewipmj3c.jpg)
ninja noodle
03-28-2003, 02:49 AM
wow!!!! and this is your first serious model!?? fantastic work! but only one thing that looks odd is the eye lashes.. they look too neat.. it almost makes him look like he's got mascara on but everything else is perfect!! keep up the good work!!! :D
hesido
03-28-2003, 11:59 PM
Hi ppl,
Ninja, thx for your comments. I am constantly trying to figure out a good way for those eye lashes. From far, they might do the work tho!
It is my first serious model indeed, but that I am working SOOOO slowly on it and taking my time with it turned out quite, erm, allright :)
I'll post when I add more details..
Maximus Groff
03-30-2003, 04:03 AM
Hey! do u ever sleep ?? man... that was fast!...
Ok... i think its very star trek look... good job!
hesido
04-19-2003, 10:46 PM
Hi.. It is not that I am not working on 3d.. I was making a robot head for this guy :-)
@tomb: I think I have "unevened" the skin a bit more, hope this is what you meant! MAybe he still needs a bit more pink. I am not sure.
@maximus: thanks mate :) You got me tho, I didn't sleep till late hours during the process!
I tweaked some maps, added some translucency to ears.
Here is a render without radiosity:
hesido
04-19-2003, 10:55 PM
Same lighting (if a bit attenuated), but added a custom hdri to light him up even more ;)
By the way he had major changes on the mesh posted at the beginning of this thread so don't think lighting or textures are the improvements :-) (for those people who don't like to read the whole thread and like me, only look at the pictures in a book :), oops gave away my shallow side :cool: )
nice work congrulations :beer:
super yaw tebrikler tekrar tekrar
pixelranger
04-20-2003, 12:05 AM
wow! Very nice indeed!!
Maybe you could pump up the contrast in the spec map even more?
What do you do to get volumetric (if thats what you're using) SSS in the ears?
hesido
04-20-2003, 12:51 AM
I just used a weight map for the ears and a bit on the nose, and a translucency based on that weight map. It could well be an image map instead of weight map.
There is no SSS on the image let alone a volumetric one :) If , by chance, I made it look like that then I am super happy :-) but notice the left ear still looks like wood. There should be less shadow on the helix yielding more red color visible, I suppose.
Actually it should a simple matter of programming a fake SSS, a "very" fake SSS which takes a map and the incedence angle of light into account and if the ray of light on that surface is occluded but the angle is narrow, it wil boost a bit luminosity and add red or desired color by another map to the color map of that pixel. It won't have to worry about thickness because we will tell it where it should happen :) Of course if the shader calculates how far the occlusion happend, it would be cream de la cream :)
Anybody can program that? please let me know :-)
Or am I thinking wrong? I guess we don't need an SSS that is a real SSS to make it look like SSS so why not. Correct me if I am wrong.. The idea can be improved of course.
Angelus26
04-20-2003, 04:30 AM
Looks great, but think maybe you might want to up the bump maps a touch there, his skin is very smooth, speaking of which is he meant to have pasty white skin? Seems like he doesn't get out in the sun much, I'd definetly add some more colour there to get away from the sickly look.
hesido
04-20-2003, 12:49 PM
@pixelranger
@angelus26
I pumped up the spec and bump channel a bit more. Only a whee bit tho! Angelus, 26 is my lucky number btw, it is nice to see it in your nick!
And, I don't think he looks sick actually!
Note with such 400x450 pixels of renderings, you don't get much of the bump map and in real life too. When I make the bump enough to stick in ppl's eyes in the small renderings, the close renderings looked awful. I mean, really awful!
Here is a four times bigger (800*900) one.
I think I've got enough bumps and spec there.
He is getting really to the final stage, I've had enough of him lately and I want to move on! I'll soon make a composition with my robot arm and this fellow.
Don't mind the cloth, he won't need it later!
http://abone.turk.net/aytan/images/cgtalkups/facewip5rad5HiRes.jpg
hesido
04-25-2003, 11:32 AM
Hi ppl...
I edited the first post and added the near final version to that first post with an appropriate note.
Here is him from different angles..
http://abone.turk.net/aytan/images/cgtalkups/facewip5rad5top.jpg
http://abone.turk.net/aytan/images/cgtalkups/facewip5rad5side.jpg
Riddlaz
04-29-2003, 03:27 PM
Hey Hesido :), your model is looking really good man. I have a few crits for it though, right now I think the specular looks good but the lips, nose and around the eyes looked better in the image you posted on the 28 of last month, the reflections in those areas made the skin look more natural but the rest of the head had a little to much of it, maybe you could work out something in-between of that and the current state of the model? The most important thing that it still missing is some work on the shading as some of the others have posted. Sadly I don’t use lightwave so I couldn’t tell you any specifics on how to achieve a good skin shading effect with it but I’ll tell you the method I use with max so maybe you could apply it in lw afterwards. What I use in 3d max are the translucency, luminosity and extra lighting effect. Basically I use these parameters to influence the colors of the skin according to maps and the conditions of the lighting in the scene, in theory of the method I use the illuminated areas of the head will use a map which is the color map but is composed of a light bluish tone and the shadow areas will use a map which is the color map composed of a dark red brownish tone and these two maps add to the illumination of the skin which makes it look alive and colorful. In 3d max I use falloffs for the mentioned maps, the falloff is a shadow/light type which you can map images into as I mentioned the dark reddish brown version for the shadow and bluish version for the light so basically I use these falloffs with a certain amount for the luminosity, extra lighting and translucency parameters, you can also use this to give your character an overall reddish tone throughout the skin. I’m sure you can do it in lightwave one way or the other :).
Here’s a cartoon head that I shaded using those methods, there you can see the maps I used for the effects etc.. After I’m finish with this char I’m planning on making a more realistic model.
Face (http://sv2.3dbuzz.com/vbforum/attachment.php?s=&postid=255538)
Hands (http://sv2.3dbuzz.com/vbforum/attachment.php?s=&postid=261287)
I also have to say that when you use this method the quality of the shading has to do mostly on the lighting, in mine I’m currently using 5 colored lights, I still have to improve it in that department since it’s a wip. I hope I gave you some ideas you’re doing an excellent job man :thumbsup:
Laters,
Riddlaz C.
Hey hesido, the model is looking really nice now. It's really amazing to see your progress.
Just a few things I'd like to suggest. I think the skin is looking slightly too yellow, I prefer the skin at the bottom of the first page more. If you look at skin the light seems to go from the white highlight to an orangy colour to a redy-pinky colour to a dark brown then to black. there is a good tutorial on Steven Stahlberg's site on how to achieve this with the use of a cartoon shader... http://www.androidblues.com/ . My skin shader is at http://www.highend3d.com/maya/shaders/ but is only for Maya :( .
The eyelashes might be too dark, usually they are shorter and not as visible on men, sometimes not visible at all. Lastly I think the head is a bit too wide, the thinner head usually gives a more noble look. But all I can say is wow since this is your first head. 100 times better than my first one :) Looking forward to updates. Keep them coming!
hesido
05-02-2003, 06:36 PM
Hi
@Riddlaz: Man, thanks for the extremely detailed description for shading. I think I got what you mean. I did a little bit of searching on the wen but I could not find a way to implement that technique. From what I understood from your description, you can use the lit areas and not so well lit areas of a light as a map to tweak settings the other maps. I spent quite some time in and around with it and I couldn't find a way to do that. Maybe some lightwaver will help me do that kind of shading.
@tomb: thanks for the links. I had checked the stahlberg site earlier when you gave that link in the beginning of this thread, and tho the idea was brilliant, I couldn't get same thing put into action :( I made the eyelashes a bit lighter. But didn't change the length.
Here is my own eye just check out the lashes lol :D
http://abone.turk.net/aytan/images/cgtalkups/hesidoeye.jpg
Some girls really like it hahah. And I still look like a man. I hope! :cool:
Anyway here is a "softer" render using better radiosity parameters and another HDRI:
Somewhat Softer Render (http://abone.turk.net/aytan/images/cgtalkups/facehdripsl4s.jpg)
Hope this is a little better :)
Anyway. This is as good as I can get for the first head and maybe the next few heads :))
That Adrian Guy
05-02-2003, 07:27 PM
bigger neck, maybe?
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