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View Full Version : WIP: Well... Balrog


augustus
02-23-2003, 11:38 AM
It suppose to be a balrog :)

Last update:

http://www.girisimciliknetwork.gen.tr/balrog16.jpg

A test render (http://www.cgtalk.com/attachment.php?s=&postid=436879)

augustus
02-23-2003, 11:43 AM
Wireframe

squidinc
02-23-2003, 12:16 PM
it a nice modelling job, but the balrog in the film ( if thats what your aiming for ) had no human element to it all, remove the nose and just add nostrils similar ot that of skull or reptile :)

Dreamwave
02-23-2003, 01:33 PM
there was another guy modeling a balrog wasn't he?
I think he's finished by now (haven't seen his thread recently), maybe you can go there for some inspiration/tips

augustus
02-23-2003, 02:08 PM
Yes, there is. I saw his balrog, and i decided to model mine.

I'm not re-modeling the balrog from the movie. I trying to make my own. Movie balrog had a monster look. I trying to make him evil, not monster.

Maximus Groff
02-23-2003, 02:59 PM
Your char is really cool... maybe its better you drop the 'balrog' lookalike and go for a unique modeling...

looks like a marvel hero..dr doom ? dunno...

I like it.. Do a GI scene for a better show.. :)

ai_jai
02-23-2003, 04:26 PM
hey man, good model for definite.

did u draw use a backdrop template, or or just model it straight out ya head??

u started any work on the body?

:thumbsup: :wip:

augustus
02-23-2003, 04:52 PM
I drew a simple sketch, but didn't scan.

Anyway, a little update

Talos
02-23-2003, 06:47 PM
i dunno if u were trying to get the lotrs look for it... well i wouldn't say that u have got it yet :hmm: but the modeling is great...

i think it looks more like a gargole then anything else :thumbsup:

betooo
02-23-2003, 06:50 PM
Wow really good... were are you modeling it?

augustus
02-23-2003, 07:49 PM
Well, yes. Maybe i shouldn't call him balrog. :p

Starting up to the body

Johra
02-23-2003, 08:03 PM
Keep it up augustus...
Looking forward to seeing to completed model sometime soon!

Maximus Groff
02-24-2003, 12:04 AM
WOW!!!!! Keept it going! this rocks!

augustus
02-24-2003, 10:07 AM
Betoo -> I'm modeling him at home :p I don't spend much time at home, this is why the proccess is so sloooow.:rolleyes:

augustus
02-24-2003, 07:37 PM
I accidendtly overwrite previous version:shrug: So i started the body again.

augustus
02-24-2003, 09:42 PM
Last update for tonight.

Luxo-Jr
02-25-2003, 05:08 AM
Great stuff....looks pretty funky. Keep it up!:)

LPlasma
02-25-2003, 06:50 AM
Looking good but that 'ribcbage ridge' on the torso (or whatever it is) looks a bit odd, i'd revise the shape of that to be more anatomically accurate.

augustus
02-25-2003, 07:37 AM
Body still needs more work, but i will not give him a real human anatomy. And what do you mean 'ribcbage ridge' ? Sorry, but my English sucks. 1st or 2nd? (See attached picture)

Thanks.

Snakeman
02-25-2003, 04:20 PM
looks great....try giving his mouth a little more depth

augustus
02-25-2003, 07:30 PM
Snakeman-> You're right. I'm not happy with mouth. He looks like he is smiling.

Little update. Arms and belly need more work. And i will add more detail to neck after merging halves.

EighthDecay
02-25-2003, 07:38 PM
thats really cool looking, looks like its gonna be a cool model when done. :wip:

Snakeman
02-25-2003, 09:42 PM
what porgram?what technique did u use to model the head?

augustus
02-26-2003, 06:10 AM
Maya 4.5 Complete, box modeling.

augustus
02-26-2003, 09:34 PM
Hands.

augustus
02-27-2003, 07:36 PM
Legs

augustus
03-01-2003, 09:07 AM
Just a particle setup test

augustus
03-01-2003, 12:43 PM
Am I talking to myself:hmm: A few crits before wings please:wavey:

http://www.girisimciliknetwork.gen.tr/balrog14h.jpg

And wireframe :

augustus
03-01-2003, 05:45 PM
Almost done.

http://www.girisimciliknetwork.gen.tr/balrog16.jpg

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