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craftycurate
01-27-2007, 06:44 PM
http://features.cgsociety.org/gallerycrits/251731/251731_1169927063_medium.jpg (http://features.cgsociety.org/gallerycrits/251731/251731_1169927063_large.jpg)

Title: Me and My Shadow
Name: Richard Lyall
Country: United Kingdom
Software: Poser

I was going for a classic B&W portrait look here. The face is half lit, and half in shadow as a way of exploring the human personality, which is only ever partly known, and partly a mystery.

Initial render was created using Jessi P6 figure, with Kozaburo "updo" hair, and realistic skin shader applied. I took some time to get the right "enigmatic" expression - is she smiling? Morph targets were manipulated to create a slight creasing round the eyes. Is she looking at something, or into space? The viewer must decide.

Figure is lit using 3 point lights with soft shadows and ambient occlusion, to create a slight uplighting effect. Most of the right hand side of the face was in shadow in the initial render, but I had a paint out a couple of bits in the postwork phase.

To create the classic B&W portrait look, I used the initial render as the basis of a multi-layered image in Paint Shop Pro 9 (not in the Software list).
1) The bottom layer was the render with a photographic effect applied using a Virtual Photographer Optikverve filter. This enhanced the colours and added a slight noise film grain effect.
2) This bottom layer was overlaid with a Hue\Saturation adjustment layer with Sat. set to 0 to remove all colour.

Comments welcome.

Thanks
Richard

Opat
01-28-2007, 04:05 PM
Very good modeling and cool lighting :) can you show her wireframe ? :)

craftycurate
01-28-2007, 04:40 PM
Here is a lit wireframe view.

http://craftycurate.blogs.com/Blog_Pics/Jessi1Wireframe.jpg

living_for_cg
01-28-2007, 07:01 PM
Cool job...i like it .:thumbsup:

Xtra
01-28-2007, 09:16 PM
Very realistic. In my opinion, portraits like this benefit from missing colors, just because it's quite difficult to create a realistic looking skin shader. I also like the shadows. Actually it deserves four stars, but since you used a Poser model - three and a half star. ;)

Arcanox
01-28-2007, 09:28 PM
Reminds me of my darkroom days, good job :)

Junkdata
01-28-2007, 09:33 PM
thats poser model...so cant really give good points. :cry:

jhuasdas87bd
01-28-2007, 09:52 PM
this is really amazing! why it's not in choice gallery! congratulations

craftycurate
01-28-2007, 11:00 PM
Thanks for comments. I was pleased with the final result.

For those whose comments it relates to, I hope an image would always be judged on by the final result, and not the fact that it used a Poser model. I am a keen amateur, and am gradually learning 3D craft, and I will use what's available within my budget and skill to get the result I'm after ;)

Maybe one day I'll graduate to the 3Ds Max\Vray\Photoshop level?

Craftycurate

phlewp
01-29-2007, 03:16 AM
Thanks for comments. I was pleased with the final result.

For those whose comments it relates to, I hope an image would always be judged on by the final result, and not the fact that it used a Poser model. I am a keen amateur, and am gradually learning 3D craft, and I will use what's available within my budget and skill to get the result I'm after ;)

Maybe one day I'll graduate to the 3Ds Max\Vray\Photoshop level?

Craftycurate

I think that a lot of it simply that using Poser or some such removes a lot of the art of creation. While a piece done with Poser could be an excellent art piece, I think it loses a lot simply because the artist didn't create the model themselves. In 3D, the art is as much in the process to me as it is the final piece. That's why if I saw two images, that looked exactly the same when rendered, but one with a much cleaner mesh, I would find the cleaner mesh one to be a better overall piece.

Anyway, just my two cents.

GinoLatino
01-29-2007, 07:56 AM
...wow...she is so nice...i think to love her!
:love:

Very good job!

craftycurate
01-29-2007, 10:06 AM
Yes, it would be great to be able to create my own characters, but for now, I have to rely on working with other people's meshes, and personalising them as much as I can.

How would I go about creating a realistic human figure mesh anyway, the way you might model other objects from scratch?

Thanks
Richard

MavenArt
01-30-2007, 06:46 PM
Craftycurate,

I like Poser, too. I think it's a great tool among others for creating art work.
To me, the end result of the art is more important than the tool and how the artist uses the tool (the process), but here at CG Talk I realize it's not the case. People here are mostly craftsmen of 3D, and they value the process more than the end result. It's like the difference between the director and the CG people working for movies or games -- the former cares much more about the end result, while the latter pride themselves on and care more about their crafts.

I would give this work a 4 star, but decided not to put in my rating, as I found that whenever I gave a posting 4 star, it would be followed by a couple of 2 star ratings from other members just to pull the overall rating scores down.

Very strange site to me indeed!

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