craftycurate
01-27-2007, 06:44 PM
http://features.cgsociety.org/gallerycrits/251731/251731_1169927063_medium.jpg (http://features.cgsociety.org/gallerycrits/251731/251731_1169927063_large.jpg)
Title: Me and My Shadow
Name: Richard Lyall
Country: United Kingdom
Software: Poser
I was going for a classic B&W portrait look here. The face is half lit, and half in shadow as a way of exploring the human personality, which is only ever partly known, and partly a mystery.
Initial render was created using Jessi P6 figure, with Kozaburo "updo" hair, and realistic skin shader applied. I took some time to get the right "enigmatic" expression - is she smiling? Morph targets were manipulated to create a slight creasing round the eyes. Is she looking at something, or into space? The viewer must decide.
Figure is lit using 3 point lights with soft shadows and ambient occlusion, to create a slight uplighting effect. Most of the right hand side of the face was in shadow in the initial render, but I had a paint out a couple of bits in the postwork phase.
To create the classic B&W portrait look, I used the initial render as the basis of a multi-layered image in Paint Shop Pro 9 (not in the Software list).
1) The bottom layer was the render with a photographic effect applied using a Virtual Photographer Optikverve filter. This enhanced the colours and added a slight noise film grain effect.
2) This bottom layer was overlaid with a Hue\Saturation adjustment layer with Sat. set to 0 to remove all colour.
Comments welcome.
Thanks
Richard
Title: Me and My Shadow
Name: Richard Lyall
Country: United Kingdom
Software: Poser
I was going for a classic B&W portrait look here. The face is half lit, and half in shadow as a way of exploring the human personality, which is only ever partly known, and partly a mystery.
Initial render was created using Jessi P6 figure, with Kozaburo "updo" hair, and realistic skin shader applied. I took some time to get the right "enigmatic" expression - is she smiling? Morph targets were manipulated to create a slight creasing round the eyes. Is she looking at something, or into space? The viewer must decide.
Figure is lit using 3 point lights with soft shadows and ambient occlusion, to create a slight uplighting effect. Most of the right hand side of the face was in shadow in the initial render, but I had a paint out a couple of bits in the postwork phase.
To create the classic B&W portrait look, I used the initial render as the basis of a multi-layered image in Paint Shop Pro 9 (not in the Software list).
1) The bottom layer was the render with a photographic effect applied using a Virtual Photographer Optikverve filter. This enhanced the colours and added a slight noise film grain effect.
2) This bottom layer was overlaid with a Hue\Saturation adjustment layer with Sat. set to 0 to remove all colour.
Comments welcome.
Thanks
Richard
